June 30, 2021, 07:32 (GMT) |
Cleanup: Remove deprecated variables and functions calls from our ffmpeg code There need to be more cleanup for ffmpeg 4.5 (ffmpeg master branch). However this now compiles on ffmpeg 4.4 without and deprication warnings. Reviewed By: Sergey, Richard Antalik Differential Revision: https://developer.blender.org/D10338 |
June 30, 2021, 07:28 (GMT) |
Fixed issue in previous commit. During development a test was disabled. Enabling it again. |
June 30, 2021, 07:28 (GMT) |
Fix T89405: Viewport Render Preview glitching (AMD) AMD Drivers didn't report an additional space in the rendered. This made testing for the HQ workaround fail and the issue appeared back on certain cards. This fix will test with surrounding spaces or if the renderer name endswith the given string. If any of these are the case the hq normals workaround will be enabled. |
June 30, 2021, 07:27 (GMT) |
Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader. Shader doesn't have any shader code. Requesting the shader would crash blender. Solved by removing the enum_value. |
June 30, 2021, 07:26 (GMT) |
Fix T88808: Set Origin missing from Text object in 2.93 Fix T88808. Caused by {rB5f2c5e5bb8c15bf0d6679351e3482f9c38c00935} object type for `TEXT object` was missing in following check that's why `Set Origin` option was lost from object context menu. Reviewed By: lichtwerk Maniphest Tasks: T88808 Differential Revision: https://developer.blender.org/D11495 |
June 30, 2021, 07:22 (GMT) |
Fix T89004: Undefined Geometry nodes cause a crash when connected to a Group Output node. Patch provided by Jacques Lucke. |
June 30, 2021, 07:19 (GMT) |
June 30, 2021, 07:18 (GMT) |
Fix invalid polygon normal array access building bake data Pre computed normals index wasn't properly aligned. Regression from 2ec00ea0c1be1ace7cd0c7b68e43cc8e87dd07c7. |
June 30, 2021, 07:18 (GMT) |
Fix T89265: Crash when tabbing through num inputs Fix by reverting the part of ec30cf0b742f5181c4de91b474ca01d6a809c593 that assigned `but->editval` in `ui_numedit_begin_set_values`. Causing access freed memory when using tab to switch to a numeric input and then leaving the textbox by clicking outside. This was because `ui_numedit_begin_set_values` shouldn't need to set `but->editval` and overwrite the pointer. This would set a pointer that had previously been freed, causing a `NULL` check to fail later on. Ref D11679 |
June 30, 2021, 07:14 (GMT) |
Fix edit-mesh random select regression in random seed use Fix regression in 9c202281287743494fd7d81a13970053bc8a33b5 that wasn't using the random seed correctly. |
June 30, 2021, 07:12 (GMT) |
Fix T89526: "Toggle Maximize Area" clears context screen properties Removed in b787581c9cda5a0cd4bc8b03bbdd1f9832438db4 as it's comment noted it was bad code, the reason for it's necessity was no longer valid. Add this back with comment explaining why it's still needed. |
June 30, 2021, 07:01 (GMT) |
Fix T89405: Viewport Render Preview glitching (AMD) AMD Drivers didn't report an additional space in the renderer. This made testing for the HQ workaround fail and the issue appeared back on certain cards. This fix will test with surrounding spaces or if the renderer name endswith the given string. If any of these are the case the hq normals workaround will be enabled. Original patch {2262d6c45adf}. |
June 30, 2021, 06:57 (GMT) |
Merge branch 'master' into geometry-nodes-unnamed-attributes |
June 30, 2021, 06:34 (GMT) |
Account for other generators, and intermediate directories. |
June 30, 2021, 06:25 (GMT) |
UV: Replace default grid with subdividing grid Replaces the default static grid with a dynamically subdividing grid. This means that zooming in the UV editor will add more divisions to the grid and vice versa when zooming out. |
June 30, 2021, 06:25 (GMT) |
Merge branch 'node-scrolling-improvements' of git.blender.org:blender into node-scrolling-improvements |
June 30, 2021, 06:21 (GMT) |
June 30, 2021, 06:20 (GMT) |
Fix invalid polygon normal array access building bake data Pre computed normals index wasn't properly aligned. Regression from 2ec00ea0c1be1ace7cd0c7b68e43cc8e87dd07c7. |
June 30, 2021, 06:06 (GMT) |
Zero delay in node editor scrolling. The delay is more useful for the outliner, where lists can become very long and it makes sense to speed up scrolling over time. For the node editor, where scroll speed is slow and distances relatively short, reactive scrolling is more important. |
June 30, 2021, 05:00 (GMT) |
adaptive_cloth: update references |
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