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April 24, 2021, 19:17 (GMT)
Merge branch 'master' into geometry-nodes-curve-support
April 24, 2021, 16:55 (GMT)
GPencil: Add find_cubic_bezier_stationary_points

This function calculates the stationary points of a bezier curve.

The new fitting implementation will use this function to determin where
to place control points so that attributes, like the thickness, can be
fitted to the curve. Since we do not have handles to control the falloff
of attributes, we have to find points of interest where our
interpolation between two points gives good results.
April 24, 2021, 14:06 (GMT)
Info Editor: move to c++

I'm currently doing some experiments in the info editor and
for that it is easier if the info editor is in c++ already.
April 24, 2021, 11:42 (GMT)
Fix region-based mouse coordinates for panning.
April 24, 2021, 10:36 (GMT)
Tweak node panning settings.
April 24, 2021, 10:20 (GMT)
Take v2d change into account in node transforms.

Store the initial v2d->cur rect, then apply the difference as transform
to nodes during transform. This ensures nodes are moving along with the
view rect when edge panning in the node editor.
April 24, 2021, 09:23 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
April 24, 2021, 08:42 (GMT)
Basic support for edge pan in node transforms.

Nodes currently are stuck to the 2D view rect, so when edge panning they
don't move with the view and fall behind.
April 24, 2021, 08:12 (GMT)
Edge pan apply function does not need operator.
April 24, 2021, 01:08 (GMT)
USD Import: merge prim with parent xform.

Added logic to merge a USD prim and its parent
Xform into a single Blender object representation.
Added a USDXformReader::use_parent_xform_ flag
which, if true, causes the USDXformReader to
use the parent of the encapsulated prim to compute
the object's transform.
April 23, 2021, 18:51 (GMT)
Merge branch 'master' into geometry-nodes-curve-support
April 23, 2021, 17:46 (GMT)
Use operator props for configuring edge panning.
April 23, 2021, 15:32 (GMT)
DRW: Debug: Add DRW_debug_view
April 23, 2021, 15:27 (GMT)
EEVEE: Shadow: Add Point light shadows support back

Difference with previous implementation:
- Better texture space usage of cone and area light shadow.
- Shadows are packed in an atlas. Reducing requirements for future
features.
- Sampling is simpler because shadow matrix does everything.
April 23, 2021, 14:50 (GMT)
T87757: Pose Library: glitch when starting to blend flipped pose

Fix a glitch when blending a pose by always starting blending at 0%.

Previously, the blend percentage was remembered between operator
invocations, causing the glitch.
April 23, 2021, 14:43 (GMT)
Merge remote-tracking branch 'origin/master' into asset-browser-poselib
April 23, 2021, 13:56 (GMT)
Restore submodule URLs for pushing branch to git.blender.org.
April 23, 2021, 13:55 (GMT)
Cycles: force disable OpenCL building since it has errors
April 23, 2021, 13:44 (GMT)
Added memory barrier.
April 23, 2021, 12:44 (GMT)
Asset Browser: also refresh asset UIlist after other blender closes

The `ASSET_OT_open_containing_blend_file` operator starts a new Blender
process, and refreshes the assets after it quits. It now also refreshes
the assets UIlist (f.e. the pose library panel in the 3D Viewport).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021