Blender Git Loki

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April 14, 2021, 13:21 (GMT)
Merge branch 'master' into asset-browser-poselib
April 14, 2021, 11:21 (GMT)
EEVEE: Lights: Initial Work in progress implementation

Only supports simple point lights for now
April 14, 2021, 11:20 (GMT)
DRW: Make draw_debug.h C++ compatible
April 14, 2021, 10:49 (GMT)
cleanup
April 14, 2021, 10:41 (GMT)
rename
April 14, 2021, 10:38 (GMT)
simplify generic virtual array span
April 14, 2021, 10:08 (GMT)
Cleanup: EEVEE: RenderPasses: Use iterator
April 14, 2021, 10:06 (GMT)
simplify virtual array spans
April 14, 2021, 09:15 (GMT)
Merge branch 'master' into virtual-array-attributes
April 14, 2021, 07:51 (GMT)
Cycles: Rework passess data access

The idea is to move pass access away from RenderBuffers to a place
where list of passes is known. Most obvious choice is the Session.
A bit of trickery comes from the fact that in theory PathTrace might
have multiple RenderBuffers (in the case of multi-device render).
So the pass access happens via session into the PathTrace.

There is a helper class which pre-calculates various offsets which
can be re-used by updates form multiple devices.
April 14, 2021, 07:05 (GMT)
LineArt: Optimized tiling strategy for ortho and perspective cameras.
April 14, 2021, 06:27 (GMT)
LineArt: Spreading load for multithread loading of geometry.
April 14, 2021, 02:41 (GMT)
Cleanup: Whitespace and unused includes
April 14, 2021, 02:33 (GMT)
New implementation of the UI in a sidebar

Includes panels and drag and drop
April 13, 2021, 23:21 (GMT)
Merging latest USD import changes.
April 13, 2021, 22:24 (GMT)
EEVEE: Add back object update and view update detection.
April 13, 2021, 20:49 (GMT)
USD Import: new usd_capi_export.cc file.

Renamed usd_capi.cc to usd_capi_export.cc,
per review for differential D10700.
April 13, 2021, 20:29 (GMT)
USD Import: new usd_capi_import.cc file.

Moved import related code from usd_capi.cc to usd_capi_import.cc.
Per review for differential D10700.
April 13, 2021, 20:12 (GMT)
Merging latest USD importer changes.
April 13, 2021, 17:00 (GMT)
Asset View: Always show all poses, avoid double-scrollbar

The asset view so far showed up to 5 items by default. If there were
more assets to be shown than that, it the list would become scrollable.
This would cause a scrollable box inside a scrollable region, which is
not nice for interaction. We can just expand the list so all assets are
in the layout, and the user can scroll the region rather than scrolling
the list.

Also hide the "grip" button so the list can't be resized. If needed we
could allow making the list smaller still, even if that causes double
scrolling again. For now keeping it simple.
Had to add a "no grip" option for that, so I changed the signature a bit
to avoid too many boolean arguments.

And another also: Adds missing return after error check.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021