Revision 60b8890 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 14, 2021, 13:21 (GMT) |
Merge branch 'master' into asset-browser-poselib |
Revision 017e9d8 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 14, 2021, 11:21 (GMT) |
EEVEE: Lights: Initial Work in progress implementation Only supports simple point lights for now |
Revision ab55a1b by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 14, 2021, 11:20 (GMT) |
DRW: Make draw_debug.h C++ compatible |
April 14, 2021, 10:49 (GMT) |
cleanup |
April 14, 2021, 10:41 (GMT) |
rename |
April 14, 2021, 10:38 (GMT) |
simplify generic virtual array span |
Revision 9bf6fa9 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 14, 2021, 10:08 (GMT) |
Cleanup: EEVEE: RenderPasses: Use iterator |
April 14, 2021, 10:06 (GMT) |
simplify virtual array spans |
April 14, 2021, 09:15 (GMT) |
Merge branch 'master' into virtual-array-attributes |
April 14, 2021, 07:51 (GMT) |
Cycles: Rework passess data access The idea is to move pass access away from RenderBuffers to a place where list of passes is known. Most obvious choice is the Session. A bit of trickery comes from the fact that in theory PathTrace might have multiple RenderBuffers (in the case of multi-device render). So the pass access happens via session into the PathTrace. There is a helper class which pre-calculates various offsets which can be re-used by updates form multiple devices. |
April 14, 2021, 07:05 (GMT) |
LineArt: Optimized tiling strategy for ortho and perspective cameras. |
April 14, 2021, 06:27 (GMT) |
LineArt: Spreading load for multithread loading of geometry. |
April 14, 2021, 02:41 (GMT) |
Cleanup: Whitespace and unused includes |
April 14, 2021, 02:33 (GMT) |
New implementation of the UI in a sidebar Includes panels and drag and drop |
April 13, 2021, 23:21 (GMT) |
Merging latest USD import changes. |
Revision 431a662 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 13, 2021, 22:24 (GMT) |
EEVEE: Add back object update and view update detection. |
April 13, 2021, 20:49 (GMT) |
USD Import: new usd_capi_export.cc file. Renamed usd_capi.cc to usd_capi_export.cc, per review for differential D10700. |
April 13, 2021, 20:29 (GMT) |
USD Import: new usd_capi_import.cc file. Moved import related code from usd_capi.cc to usd_capi_import.cc. Per review for differential D10700. |
April 13, 2021, 20:12 (GMT) |
Merging latest USD importer changes. |
Revision 8b8fdcc by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 13, 2021, 17:00 (GMT) |
Asset View: Always show all poses, avoid double-scrollbar The asset view so far showed up to 5 items by default. If there were more assets to be shown than that, it the list would become scrollable. This would cause a scrollable box inside a scrollable region, which is not nice for interaction. We can just expand the list so all assets are in the layout, and the user can scroll the region rather than scrolling the list. Also hide the "grip" button so the list can't be resized. If needed we could allow making the list smaller still, even if that causes double scrolling again. For now keeping it simple. Had to add a "no grip" option for that, so I changed the signature a bit to avoid too many boolean arguments. And another also: Adds missing return after error check. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021