January 13, 2021, 13:21 (GMT) |
GPU: Add HQ normals workaround. This change makes it possible for platforms to only support high quality normal rendering. This is part of {T82856} where current AMD drivers running on the polaris architecture does not support the low quality setting due to a driver bug. In a next commit the work around will be enabled. |
January 13, 2021, 13:20 (GMT) |
DrawManager: High quality normals for non meshes This adds high quality normals for non meshes. These include * Volumetric Object Wireframe * Metaballs * Extracted Curves * Curves in edit mode This is in preparation to fix a regression in recent AMD drivers where the `GL_INT_2_10_10_10_REV` data type isn't working in Polaris cards. |
January 13, 2021, 13:01 (GMT) |
Version: Blender v2.91.1 beta |
January 13, 2021, 10:38 (GMT) |
Fix T83300: constant scene refreshing in Cycles with empty volumes This infinite loop is caused by a conflict between the volume mesh creation which unintentionally clears the shaders before early exiting when no grid is found, and the Blender exporter which adds back the shaders causing us to reupdate as the shaders changed. To fix this simply preserve the shaders on the Volume node. (Backported bugfix with additional changes to make it work in 2.91) |
January 13, 2021, 10:37 (GMT) |
Fix: Update normals when switching scene quality Recent commits also updated normals for metaballs, curves and volumetric objects. This change tags will tag to generate geometry for these new types. |
Revision f6c7da5 by Sergey Sharybin / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 13, 2021, 10:32 (GMT) |
Fix T84397: Creating and removing many objects very quickly causes a crash The root of the issue was caused by the dependency graph using ID pointer to map evaluated state from old depsgraph to new one upon relations update. This was failing when IDs were re-allocated rapidly: was possible that Object ID's evaluated state assigned to Mesh and vice versa. Now depsgraph uses Session UUID to identify which IDs to restore evaluated state to. The session UUID is stored in the IDNode, so that id_orig is not dereferenced on depsgraph update since the ID might be freed. The root of the issue is identified by Campbell, original patch was done by Bastien, thanks! Also thanks to Oliver and Ray and everyone else for testing! |
January 13, 2021, 10:02 (GMT) |
Fix T84459: Wireframe not displaying with AMD GPU Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same OpenGL data type for storing normals what is known to be faulty. This patch enabled storing the normals using GPU_COMP_I16. It also solves the normals drawing in edit mode for vertex and loop normals. |
January 13, 2021, 09:59 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate |
January 13, 2021, 09:59 (GMT) |
Merge branch 'master' into greasepencil-object |
January 13, 2021, 09:14 (GMT) |
Fix T84459: Face normals not displaying (AMD GPU) This is part two of the fix for T84459. Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Drawing normals in edit mode uses the same OpenGL data type for storing normals that is known to be faulty. This change fixes the face dot normals by using GPU_COMP_I16. |
January 13, 2021, 08:55 (GMT) |
GPU: Enable HQ normal work around for AMD Polaris THe high quality normals work around is enabled for Polaris cards using the official drivers. Since driver version 2.11.2 they fail to render using low quality normals. The detection of polaris cards is done by matching the opengl renderer. The renderer strings have been extracted from various reports linked to {T82856} but isn't complete as some reports are missing the exact renderer as users don't always report via the help menu. |
January 13, 2021, 08:49 (GMT) |
GPU: Add HQ normals workaround. This change makes it possible for platforms to only support high quality normal rendering. This is part of {T82856} where current AMD drivers running on the polaris architecture does not support the low quality setting due to a driver bug. In a next commit the work around will be enabled. |
January 13, 2021, 08:39 (GMT) |
DrawManager: High quality normals for non meshes This adds high quality normals for non meshes. These include * Volumetric Object Wireframe * Metaballs * Extracted Curves * Curves in edit mode This is in preparation to fix a regression in recent AMD drivers where the `GL_INT_2_10_10_10_REV` data type isn't working in Polaris cards. |
January 13, 2021, 08:31 (GMT) |
Fix T83625: Shading attribute names cause compilation error. Some GPU platforms don't support having more than one underscore in sequence in an attribute name. This change will remove the underscore as a possible character when encoding to save names. |
Revision 7edf1e6 by Campbell Barton / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 13, 2021, 08:25 (GMT) |
Fix crash sliding effect sequence strips Off by one error in array access. |
Revision 350d490 by Bastien Montagne / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 13, 2021, 08:24 (GMT) |
Fix T83280: Crash when deleting hair collision collection. Root of the issue was missing management of ID pointers in the cloth modifier data stored in ParticleSystem for hair physics, in the 'foreach_id' particle system code. Using modifier's 'foreach_id' code in psys one unfortunately requires some ugly conversion gymnastics, but this is still better than having dedicated code for that case. Note that this is actually a fairly critical issue, fix should be backported to 2.91.1 should we do it, and to 2.83 LTS as well I think. |
January 13, 2021, 05:52 (GMT) |
- apply changes to dependency patch |
January 13, 2021, 05:51 (GMT) |
NLA: Strip Post-transform Vertical Shuffle and Auto-Grow Track List **Not ready for review** Differential Revision: https://developer.blender.org/D10103 |
January 12, 2021, 20:22 (GMT) |
Merge branch 'master' into experiment-point-distribution |
January 12, 2021, 20:21 (GMT) |
rename back |
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