Blender Git Loki

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November 23, 2020, 16:07 (GMT)
GPencil: Fix crash when object is NULL

November 23, 2020, 15:47 (GMT)
Geometry Nodes: duplicate referenced data layers in attribute api
Revision 5c38de4 by Julian Eisel (asset-browser)
November 23, 2020, 15:34 (GMT)
Support reading all asset meta-data from external repositories

When displaying a repository that is not the "Current File" one, we can now
show all the meta-data of its assets in the UI. Editing is currently possible,
but changes will be lost on reload of the repository. Editing should simply not
be disabled for now.

Note that this also works for custom properties. So assets can store custom
properties, and the Asset Browser can show them, even if they are stored in an
external repository.
One important thing is that custom asset properties must not store pointers to
other data-blocks, but the BPY should forbid this already for assets.

Addresses T82860.
Revision 967f763 by Julian Eisel (asset-browser)
November 23, 2020, 15:26 (GMT)
Fix Python error print when no asset file is active
November 23, 2020, 14:56 (GMT)
Merge branch 'greasepencil-object' into greasepencil-io
Revision 5e8bf23 by Antonio Vazquez (greasepencil-object)
November 23, 2020, 14:55 (GMT)
Merge branch 'master' into greasepencil-object
November 23, 2020, 13:21 (GMT)
Merge branch 'asset-metadata' into asset-browser
November 23, 2020, 13:14 (GMT)
Add custom property support for assets

I didn't do this earlier because I was afraid it would make reading of asset
data (and asset data only!) difficult. Mainly because custom properties could
store pointers to other data, that would have to be read too then (e.g. an
object). But turns out, we can easily disable custom pointers to other
data-blocks, so reading stays simple :).
November 23, 2020, 12:31 (GMT)
Merge branch 'asset-metadata' into asset-browser
November 23, 2020, 12:31 (GMT)
Merge branch 'master' into asset-metadata
November 23, 2020, 11:41 (GMT)
Merge branch 'master' into soc-2020-io-performance
November 23, 2020, 11:03 (GMT)
Cleanup: improve naming convention for geometry node exec functions
November 23, 2020, 10:38 (GMT)
Merge branch 'master' into asset-browser
November 23, 2020, 07:28 (GMT)
bring back optix optimisation, add some timing information
November 23, 2020, 07:17 (GMT)
Merge branch 'master' into xr-actions-D9124
November 23, 2020, 07:16 (GMT)
XR: Only allow one active modal action/subaction

Prevents unwanted behavior when a modal operator is bound to multiple
inputs (e.g. when an action has multiple subaction paths). Can be
refactored in the future to support "bimanual" interaction for some
operators.
November 23, 2020, 05:55 (GMT)
alembic: cleanup
November 23, 2020, 05:38 (GMT)
alembic: refactor data storage, add support for animated transforms
November 23, 2020, 05:38 (GMT)
alembic: set the frame rate on the procedural
November 23, 2020, 03:17 (GMT)
Geometry Nodes: Add boilerplate code for attribute math node

This code doesn't actually do anything, but it provides a base for an
implementation and exposes the the necessary interface to the UI.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021