September 24, 2020, 11:35 (GMT) |
Volume: use meshToVolume for conversion |
September 24, 2020, 10:01 (GMT) |
Merge branch 'master' into mesh-to-volume-modifier |
Revision f3fd29d by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 24, 2020, 00:31 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
September 23, 2020, 18:10 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
September 23, 2020, 18:09 (GMT) |
Merge branch 'master' into greasepencil-object |
September 23, 2020, 15:15 (GMT) |
Volume: initial mesh to volume modifier implementation Using `openvdb::tools::meshToLevelSet` is probably not correct. I will look into `meshToVolume` next. |
September 23, 2020, 14:32 (GMT) |
EEVEE: Add support for material AOVs During rendering up to 8 AOVs are supported. The implementation in D7010 used to many resources and was limitted. In this implementation the resources are 1 accum texture and 1 ubo of 48 bytes per AOV to render so we could remove this limitation. Not supported yet is world shader AOV's. This could become the next target. |
September 23, 2020, 13:36 (GMT) |
Volume: add boilerplate code for Mesh To Volume modifier |
September 23, 2020, 13:03 (GMT) |
Merge branch 'asset-metadata' into asset-browser |
September 23, 2020, 13:02 (GMT) |
Fix mistake in previous commit The "Make Asset" button in context menus wouldn't actually do anything. |
September 23, 2020, 12:25 (GMT) |
GPU: Added support for AOV Output node. Not connected to anything in EEVEE. |
September 23, 2020, 11:42 (GMT) |
EEVEE-AOV: Data management + UI - Adds a ViewLayerAOV - Add layer kernel functions to modify and validate AOVs - Add Operators to add/remove AOV - Enable the AOV panel for EEVEE - Enable the AOV render pass selection in the viewport. Note that no changes have been made to EEVEE yet. |
Revision 03853fb by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 23, 2020, 10:40 (GMT) |
LineArt: Capability of rendering in "lock interface" mode. |
September 23, 2020, 09:56 (GMT) |
Merge branch 'asset-metadata' into asset-browser |
September 23, 2020, 09:55 (GMT) |
Show "Make Asset" in the context menu of buttons showing IDs |
Revision bb936cf by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 23, 2020, 09:28 (GMT) |
LineArt: Clearing flag guard before framebuffer creation. |
September 23, 2020, 06:43 (GMT) |
Version: Blender 2.90.1 release |
Revision 0bcf788 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 23, 2020, 03:30 (GMT) |
LineArt: Baking keyframes only. |
Revision 78dc814 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 23, 2020, 02:32 (GMT) |
LineArt: Preview ranges and skipping in baking. |
Revision 03d50cd by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 23, 2020, 02:03 (GMT) |
LineArt: Compiler warning |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021