Revision 7e78fbf by Clément Foucault October 16, 2019, 18:16 (GMT) |
Revision bb890d4 by Clément Foucault October 16, 2019, 17:06 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 131ac2e by Clément Foucault October 16, 2019, 16:58 (GMT) |
Fix T70249 EEVEE: Light bleeding on SSS translucency This was caused by 2 things: Shadow map bias and aliasing. It made the expected depth of the shadowmap further than the surface itself in some cases. In normal time this leads to light leaking on normal shadow mapping but here we need to always have the shadowmap depth above the shading point. To fix this, we use a 5 tap inflate filter using the minimum depth of all 5 samples. Using these 5 taps, we can deduce entrance surface derivatives and there orientation towards the light ray. We use these derivatives to bias the depth to avoid wrong depth at depth discontinuity in the shadowmap. This bias can lead to some shadowleaks that are less distracting than the lightleaks it fixes. We also add a small bias to counteract the shadowmap depth precision. |
Revision 4ddf321 by Clément Foucault October 16, 2019, 16:58 (GMT) |
Fix T68380 Skin modifier root not displayed |
Revision 8956666 by Clément Foucault October 16, 2019, 16:58 (GMT) |
Fix T70543 Rigid Body Collision Shape Not Displayed In Viewport |
Revision 5da9ae9 by Dalai Felinto October 16, 2019, 15:37 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.81-release' |
Revision 3ff25fa by Dalai Felinto October 16, 2019, 15:31 (GMT) |
Fix multi-object edit mode and local view/collections Before this patch you could go to a local view with a single object, while you had other objects also in edit mode, and your operators would affect all objects even the ones outside your local view (same for local collection). Differential Revision: https://developer.blender.org/D6064 |
Revision b0476f0 by Jeroen Bakker October 16, 2019, 13:40 (GMT) |
Workbench: Background Dithering Background dithering was introduced to solve banding issues on gradient backgrounds. This patch will enable dithering based on the texture that is used for drawing. Only when using a GPU_RGBA8 texture the dithering will be enabled. This disables dithering for final rendering, vertex and texture paint modes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6056 |
Revision e413b39 by Campbell Barton October 16, 2019, 12:16 (GMT) |
Revision 8753917 by Campbell Barton October 16, 2019, 12:16 (GMT) |
Cleanup: warnings |
Revision b546263 by Julian Eisel October 16, 2019, 12:06 (GMT) |
UI: Remember ID-Filter in-between File Browser calls This adds the ID-Filters visible on append/link to the settings the file browser remembers, potentially storing them in the Preferences. Artists in the studio here requested this. They typically have to set up the same or similar settings every time, so this saves them from that. |
Revision a3f7ae1 by Julian Eisel October 16, 2019, 09:29 (GMT) |
UI: Add missing workspace icon to link/append ID-Filters |
Revision a6b9e1d by Julian Eisel October 16, 2019, 09:26 (GMT) |
Revision dcf57e3 by Antonio Vazquez October 16, 2019, 08:33 (GMT) |
GPencil: Fix unreported problem when use Onion Skin in several windows The onion skin was nos displayed in secondary screens when disable the Onion switch or the Overlay in the main window. Added a check to verify if the main overlay and onion switches are enabled in any screen in order to generate the cache data. This is required to generate the onion skin and limit the times the cache is updated because the cache is generated only in the first screen and if the first screen has the onion disabled the cache for onion skin is not generated. The loop adds time, but always is faster than regenerate the cache all the times. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D6049 |
Revision 35a545b by Stefan Werner October 16, 2019, 08:29 (GMT) |
Cycles: Allow PTX targets for CUDA kernel build. This is intended for developers on Windows primarily: Now, CUDA architectures of type compute_xx are supported. This allows for quicker builds, at the expense of the CUDA driver running ptxas the first time a kernel is loaded. Differential Revision: https://developer.blender.org/D5953 |
Revision 76e8d2c by Campbell Barton October 16, 2019, 08:15 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 80f0bc9 by Campbell Barton October 16, 2019, 08:10 (GMT) |
Fix T70850: Scene.frame_set doesn't update camera from markers |
Revision 4a77ddf by Philipp Oeser October 16, 2019, 07:40 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 0dcc557 by Philipp Oeser October 16, 2019, 07:38 (GMT) |
Fix (unreported) VSE scene strip should not be able to set the scene to self Spotted while looking into T70845 Reviewers: sergey, ISS, campbellbarton Differential Revision: https://developer.blender.org/D6073 |
Revision 519f79e by Campbell Barton October 16, 2019, 04:59 (GMT) |
Merge branch 'blender-v2.81-release' |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021