Revision 884a385 by Clément Foucault September 17, 2019, 14:22 (GMT) |
GPU: Fix broken assert |
Revision 41d6d14 by Philipp Oeser September 17, 2019, 13:43 (GMT) |
Fix paint cursor crash The new paint cursor (introduced in rBe0c792135adf) could crash for 2d painting without an active object. Note there are still drawing asserts (because we are mixing 2d and 3d drawing in 'paint_draw_cursor'), but these will be handled in a seperate commit. part of T69957 Reviewers: jbakker Maniphest Tasks: T69957 Differential Revision: https://developer.blender.org/D5820 |
Revision 3a08153 by Clément Foucault September 17, 2019, 13:16 (GMT) |
Revision 41299bc by Brecht Van Lommel September 17, 2019, 13:12 (GMT) |
Fix T69808: crash using custom Node.draw_label Start happening after 9ecbd67dfb67, but code was already wrong. |
Revision 71803f2 by Philipp Oeser September 17, 2019, 13:03 (GMT) |
Fix T69687: Edit Curve culling Curve edit points could disappear when the deformed curve is out of view area. Fix similar to rB0f983e854052. Reviewers: jbakker Maniphest Tasks: T69687 Differential Revision: https://developer.blender.org/D5748 |
Revision fb39f17 by Pablo Dobarro September 17, 2019, 12:59 (GMT) |
Fix enabled dynamic size in pose brush Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5816 |
Revision 0927e7b by Pablo Dobarro September 17, 2019, 12:56 (GMT) |
Sculpt: Rename pinch to magnify in some brushes Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5815 |
Revision 54b6908 by Pablo Dobarro September 17, 2019, 12:52 (GMT) |
Fix topology automasking when starting from a boundary vertex When starting automaking from a boundary vertex it was only updating the automasking factor in connected boundary vertices. This also fixes other similar functions like mask expand or dynamic mesh preview. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5812 |
Revision 58214ab by Pablo Dobarro September 17, 2019, 12:46 (GMT) |
Sculpt: Add pose origin preview to the Pose Brush This commit makes the pose brush easier to control. It also includes a refactor of the pose brush init code. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5761 |
Revision 398de6a by Sybren A. Stüvel September 17, 2019, 12:10 (GMT) |
Alembic: fix updating of GUI when export progress is made The `do_update` variable wasn't set after changing the `progress` variable, causing the GUI only to update on redraw (f.e. when the user was waving the mouse around). |
Revision a3c8afc by Sybren A. Stüvel September 17, 2019, 12:09 (GMT) |
Cleanup: Alembic: use pointers instead of references when passing progress variables Using pointers instead of references when passing progress variables makes the C++ code more in line with the C code (as it doesn't transform pointer parameters to reference parameters). Also makes it easier to spot when a common Blender pattern is implemented incorrectly (fix will be in the next commit). |
Revision c25f5a3 by Brecht Van Lommel September 17, 2019, 11:43 (GMT) |
Fix T61313: gravity not displayed correct when changing unit scale Display of velocity and acceleration units should be affected by unit scale. Arguably the behavior of the physics simulation should be for gravity to remain constant, but such design changes are outside the scope of bug fixing. At least the UI should correctly reflect what the physics simulation will do. |
Revision 8f662e8 by Germano Cavalcante September 17, 2019, 11:26 (GMT) |
Fix T69716: Can't select geometry hidden by faces created by modifiers This kind of reverts rBc060a835 that was committed without discussion. |
Revision 6ee2d10 by Brecht Van Lommel September 17, 2019, 11:20 (GMT) |
Fix T69974: crashes in .blend files where 3D viewport was split This was caused by a missing copy of the recently adding 3D viewport shading ID properties. |
Revision df5fae1 by Antonio Vazquez September 17, 2019, 11:07 (GMT) |
Fix T69963: GPencil Hotkeys (1,2,3) do not work to switch Select Mode in Edit Mode |
Revision 9be5a94 by Brecht Van Lommel September 17, 2019, 10:24 (GMT) |
Fix part of T69728: drawing glitches with sculpt dynamic mesh preview Depth test must default to off for drawing outside the 3D viewport and overlays like cursors. |
Revision 271c679 by Jeroen Bakker September 17, 2019, 09:24 (GMT) |
Cycles: Viewport Rendering Memory Improvement Small memory reduction change by only storing the pixels of the combined pass when it is being shown in the viewport. Previously the combined pass was always calculated and present in the output buffer. The combined pass will still be calculated. It is a limitation in Blender that Cycles always had a combined pass. This patch will remove the limitation from the code base of Cycles. Blender still has the limitation, but will always request the combined renderpass when doing final rendering. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5784 |
Revision 11b0c20 by Campbell Barton September 17, 2019, 08:18 (GMT) |
UI: use unique name for install add-on operator Was called "Install", which isn't useful in operator search. |
Revision aca58ae by Sergey Sharybin September 17, 2019, 07:31 (GMT) |
Tracking: Early output when drawing 0 path points The rumors says that immBegin() will assert fail on 0 count. Not sure where exactly that happens (can't reproduce that), but early output can't hurt. |
Revision e40dc53 by Sergey Sharybin September 17, 2019, 07:29 (GMT) |
Fix T69960: Track path tries to draw negative point counts |
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