Revision 9e155eb by Sergey Sharybin July 5, 2019, 14:06 (GMT) |
Depsgraph: Add dependencies traversal which is aware of component Sometimes it is required to know which exact part of ID is being dependent on the given iD. Now it is possible. |
Revision 03ac94f by Sergey Sharybin July 5, 2019, 14:06 (GMT) |
Depsgraph: Add inverse of node type conversion functions |
Revision ea05edc by Sergey Sharybin July 5, 2019, 14:06 (GMT) |
Depsgraph: Make object component conversion more accessible |
Revision 609e163 by Philipp Oeser July 5, 2019, 14:00 (GMT) |
Fix "child of" constraint "set inverse" problematic with bones For bone owners we want to do this in evaluated domain since BKE_pose_where_is() / BKE_pose_where_is_bone() rely on (re)evaluating parts of the scene and copying new evaluated stuff back to original. Fixes T66080, T66397 Reviewers: sergey Maniphest Tasks: T66080 Differential Revision: https://developer.blender.org/D5189 |
Revision 34a0b65 by Antonio Vazquez July 5, 2019, 14:00 (GMT) |
GPencil: Remove select keymap definition for Weight Paint mode This removes the keymap, but the B key is still available, so in some top level the selection is enabled. Related to T66458. |
Revision 5cb3d9d by Campbell Barton July 5, 2019, 13:55 (GMT) |
Fix T66006: View 3D select enumerate + other options fail Support other options when using the enumerate option. |
Revision 9ffb87c by Sergey Sharybin July 5, 2019, 13:48 (GMT) |
Fix T66296: Black artefacts on materials with refraction on CPU The issue was in the optimization code path for opaque shadow rays which was wrongly considering all primitives in the node to have same visibility flags. |
Revision 3c7814d by Jeroen Bakker July 5, 2019, 13:40 (GMT) |
Workbench: Disable texture paint drawing for final render |
Revision d1349bd by Jeroen Bakker July 5, 2019, 13:21 (GMT) |
TexturePaint: Force Workbench Texture Color Mode When in texture paint mode and in solid mode the object that is being texture painted will be rendered by the workbench engine with textures. All other objects would render the same. For other cases the texture paint draw engine will still draw the texture. The texture mode draw engine now only drawn the masks. The opacity sliders influences the texture mask. This change has been implemented conserably. In the future we need to look into making this better, like adding support that every object can be colored differently. Currently when rendering in the workbench we can have up to 3 different color types active (what the user selected, the fallback in case no materials have been configured and this one, forcing textures) Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5190 |
Revision db8c93c by Campbell Barton July 5, 2019, 11:42 (GMT) |
DRW: add back gl_PointSize for AMD drivers |
Revision 15cc4c4 by Campbell Barton July 5, 2019, 11:42 (GMT) |
Cleanup: use doxy comments for WM_types.h |
Revision 3640a58 by Campbell Barton July 5, 2019, 10:20 (GMT) |
Keymap: add V-key to toggle vertex select in vertex paint mode Match weight paint mode. |
Revision 4125a33 by Campbell Barton July 5, 2019, 10:07 (GMT) |
Cleanup: remove redundant gl_PointSize assignment |
Revision e7325be by Campbell Barton July 5, 2019, 10:06 (GMT) |
DRW: weight-paint wire overlay made vertex selection hard to see |
Revision 68ec4c2 by Campbell Barton July 5, 2019, 09:04 (GMT) |
Fix paint modes using edge-selection in non-selection modes |
Revision 5d75672 by Campbell Barton July 5, 2019, 08:43 (GMT) |
DRW: tweak paint edge drawing to show all unselected edges 32d3bce1ea27c changed behavior when it shouldn't have. |
July 5, 2019, 07:51 (GMT) |
July 5, 2019, 07:46 (GMT) |
Revision c27d708 by Campbell Barton July 5, 2019, 07:44 (GMT) |
Fix T66404: knife tool doesn't use knife cursor |
Revision 338cbe4 by Campbell Barton July 5, 2019, 06:36 (GMT) |
Fix T66453: navigation gizmo doesn't refresh on theme change |
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