Blender Git Commits

Blender Git "master" branch commits.

Page: 2957 / 5574

February 11, 2014, 11:18 (GMT)
Cycles: Clamp Direct now affects the Background too.

Reviewed by: brecht
Differential Revision: https://developer.blender.org/D306
February 11, 2014, 10:40 (GMT)
Fix T38574 uv sculpting cursor could be visible during render preview in
image editor.
February 11, 2014, 10:16 (GMT)
Bring back stabilization and GP panels to MCE
February 11, 2014, 10:03 (GMT)
Fix T38557: VSE clips with Alpha Over against a transparent background fail to reflect opacity changes
February 11, 2014, 08:06 (GMT)
Blender Internal: Modify material property "Cast Buffer Shadows" to affect ray shadows also, and rename it to "Cast Shadows".

This allows us to make materials that don't cast ray shadows.
Turning off this property can reduce the rendering time slightly.

Note: RNA path is changed to "use_cast_shadows" as well. The older
path "use_cast_buffer_shadows" still can be used as its alias, but
it will be removed after updating some addons.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D272
February 10, 2014, 22:09 (GMT)
Fix T38537: issue with OS X full screen startup.blend after recent changes.

Also fixed the redrawing while entering and exiting fullscreen, it would show
a distracting white window contents during the animation.
February 10, 2014, 20:46 (GMT)
Cycles: Separation of Indirect and Direct clamping.

Indirect and Direct samples can now be clamped individually. This way we can clamp the indirect samples (fireflies), while keeping the direct highlights.
Example render: http://www.pasteall.org/pic/show.php?id=66586

WARNING: This breaks backwards compatibility. If you had Clamping enabled in an old file, you must re-enable either Direct/Indirect clamping or both again.

Reviewed by: brecht
Differential Revision: https://developer.blender.org/D303
February 10, 2014, 17:48 (GMT)
Add Tabs to Paint Modes

This adds tabs for Tools, Options, and Grease Pencil to Sculpt, Texture Paint, Vertex Paint, and Weight Paint. These tabs and their panel allocations were discussed in T38346.

Close T38346
February 10, 2014, 17:33 (GMT)
Fix part of T38304: cycles render problem with zero length curve segments.

Now these are removed from the curve.
February 10, 2014, 17:23 (GMT)
UI: allow clicking to close menus and popups (but not submenus).
February 10, 2014, 16:38 (GMT)
UI: fix own error, dont add slider pad when neither sides align
February 10, 2014, 14:56 (GMT)
OSX/scons: adapt forgotten CCVERSION conditional, sorry
February 10, 2014, 14:05 (GMT)
OSX/scons; Adapt ftemplate-depth=1024 condition to new compiler versioning
February 10, 2014, 13:55 (GMT)
OSX/scons: fix breakage after clang-openmp commit:
use the svn clang version instead of Apple compiler naming,
this also makes Brecht�??s cycles sse/avx conditionals behave right
February 10, 2014, 13:29 (GMT)
Fix T38576: cycles hair not rendering in edit/paint modes.
Revision 7096529 by Sv. Lockal
February 10, 2014, 13:19 (GMT)
Fix T38501: blender crashes right after adding image texture to material
in cycles

Also fix very similar problem in half-float SSE conversion.
February 10, 2014, 06:06 (GMT)
UI: panel tabs, use simple color interpolation that ignores alpha
Revision 311883f by Joshua Leung
February 10, 2014, 03:24 (GMT)
UI: First pass at creating some tooltip descriptions for the various editor types

While some of these are rather rough and crude, they should be sufficient to provide
some helpful hints to (new) users when mousing over the editor type selectors
(i.e. now we can see the names of the editors; without the descriptions, the enum
item names wouldn't get shown) and also when browsing the list.

This is useful now that we have the ability to display tooltips in menus, thanks
to Campbell's earlier commit (35f62bd)
February 10, 2014, 03:21 (GMT)
Patch T38282/D295: Add a time offset to the FCurve Noise Modifier

FCurve Noise Modifer now has an extra float property which offsets the noise in time.
This is useful for creating follow through in procedurally animated noise.

For example, if you've used a noise modifier on a parent bone to add additional movement,
a quick and easy way to add overlapping motion is to create copies of that modifier on
its children, and then offset the time those curves play at. See this in action at:
http://youtu.be/Ph6fk_z_k3k

Reviewed By: Joshua Leung
February 10, 2014, 03:17 (GMT)
UI: report if WM_OT_call_menu uses an unknown menu
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021