Revision ece6d8b by Bastien Montagne July 21, 2020, 09:59 (GMT) |
Fix (unreported) bad handling of detection of what to override from 3DView in some cases. Having a directly linked object does not always mean it should be considered as really overridable... |
Revision b277a75 by Bastien Montagne July 21, 2020, 09:59 (GMT) |
Fix (unreported) LibOverride creation adding things to linked collections. This is strictly forbidden, and sill cause crashes with undo in some cases... |
Revision 8c916a3 by Jeroen Bakker July 21, 2020, 09:50 (GMT) |
Fix T79066: Entering Edit Mode when Viewport Display set as Wire or Bounds leads to crash |
Revision fdc3f56 by Jacques Lucke July 21, 2020, 07:03 (GMT) |
Cleanup: convert unsigned to signed comparison in assert Thanks to Campbell for pointing this out. |
Revision c46663a by Campbell Barton July 21, 2020, 06:02 (GMT) |
Cleanup: spelling |
Revision b31d3d1 by Campbell Barton July 21, 2020, 05:46 (GMT) |
Fix UV edge/face sync selection from recent sticky select cleanup |
Revision 2bc1fd7 by Campbell Barton July 21, 2020, 04:54 (GMT) |
Cleanup: simplify sticky UV selection Use BMesh connectivity information instead of looping over all geometry to flush the sticky selection. |
Revision b88dd3b by Campbell Barton July 21, 2020, 04:32 (GMT) |
UV: remove selection threshold for nearby coordinates Internally UV selection considered close UV's to be connected. While this could be convenient in some cases, it complicates logic for more advanced selection operations that need to check when UV's should be considered part of the same vertex since simple threshold checks would give different results depending on the order of UV's tested. Users must now run "Merge by Distance" instead of relying on this selection threshold. |
Revision 50fe187 by Campbell Barton July 21, 2020, 02:25 (GMT) |
Cleanup: improve comment for disabled readfile allocation naming Also allocate the required amount instead of a fixed size. |
Revision 731d9f0 by Howard Trickey July 20, 2020, 20:08 (GMT) |
Fix T78733 Bevel sometimes produces zero-area UV face with odd segments. A bug introduced when I made the choice of interpolation face cleverer. |
Revision ed870f8 by Julian Eisel July 20, 2020, 17:54 (GMT) |
Fix weird placement of "Motion Tracking" in 3D View overlay popup There was a weird looking gap between the checkbox and the "Motion Tracking" label. Plus, the label could not be clicked to change the value, unlike usually. Issue is that the row is actually a sub-panel header. The checkbox being drawn with the draw_header() callback, and the label being added as separate item by the popover panel code. This adds a hack so the checkbox can add the panel label itself (the popup drawing skips adding the label then). That addresses mentioned issues. |
Revision d40c39f by Brecht Van Lommel July 20, 2020, 17:31 (GMT) |
Cycles: adjust Sky texture intensity to follow physical units The sky will appear brighter than before by default. To compensate for this, lower exposure in the Film panel. The default altitude was also changed from 90 to 15 degrees. Patch contributed by Marco with the help of Ryan Jones. Differential Revision: https://developer.blender.org/D8285 |
Revision 52543be by Miguel Pozo / Brecht Van Lommel July 20, 2020, 17:31 (GMT) |
Python API: option to use OpenGL context in RenderEngine.render When bl_use_gpu_context is set, an OpenGL context will be available for OpenGL based render engines. Differential Revision: https://developer.blender.org/D8305 |
Revision a9644c8 by Patrick Mours July 20, 2020, 17:25 (GMT) |
Cycles: Use pre-compiled PTX kernel for older generation when no matching one is found This patch changes the discovery of pre-compiled kernels, to look for any PTX, even if it does not match the current architecture version exactly. It works because the driver can JIT-compile PTX generated for architectures less than or equal to the current one. This e.g. makes it possible to render on a new GPU architecture even if no pre-compiled binary kernel was distributed for it as part of the Blender installation. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8332 |
Revision a5ded07 by Bastien Montagne July 20, 2020, 17:18 (GMT) |
Fix (unreported) broken deletion of Shapekeys alongside their owner ID. Trying to get shape key pointer after having unlinked its owner from Main data-base is rather useless... So those shapekeys ended up never being deleted. |
Revision bb63ce9 by Bastien Montagne July 20, 2020, 17:18 (GMT) |
Fix (unreported) bad handling of shapekeys when applying override rules. We need to do a full proper swap of those shape keys as well, previous code ended up breaking relationships between data-blocks... |
Revision 62a8192 by Sebastián Barschkis July 20, 2020, 16:35 (GMT) |
Fluid: Refactored smoke noise system This refactor is in response to reports in which the adaptive domain with noise caused a crash (e.g. T79009). It should also fix issues where the smoke appeared to be cut off when using the adaptive domain together with noise. It is also possible that some of these changes improve the lines issue from T74559. |
July 20, 2020, 15:36 (GMT) |
UI: Fix File Broswer filter checkbox not connected to label Differential Revision: https://developer.blender.org/D8168 Reviewed by: Hans Goudey, Julian Eisel |
Revision 4432209 by Clément Foucault July 20, 2020, 15:23 (GMT) |
Fix T78321 Eevee: Motion blur crash rendering animation with high steps count This was caused by `BPy_*_ALLOW_THREADS` being used when it shouldn't. Implemented the simple fix suggested by @brecht : > The simplest solution may be to ensure that Python stuff is only done > when called through the RNA API, and not when Eevee calls it directly. |
Revision 7484e45 by Bastien Montagne July 20, 2020, 15:04 (GMT) |
Fix T78960: 2.83.2 not opening a 2.82a project correctly. That project cannot be opened correctly ayway, it has recursive collections intanciating themselves... But at least now we have a check at startup to detect and 'fix' those nasty cycles in collections. |
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