June 7, 2021, 14:59 (GMT) |
windows/deps: Fix TBB build issues. rB847579b42250 updated the TBB build script which had some unintended consequences for windows as the directory layout slightly changed. This change adjusts the builder to the new structure, there are no version/functional changes. |
June 7, 2021, 14:59 (GMT) |
Texture Paint: changing paint slots and viewport could go out of sync When changing to another texture paint slot, the texture displayed in the viewport should change accordingly (as well as the image displayed in the Image Editor). The procedure to find the texture to display in the viewport (BKE_texpaint_slot_material_find_node) could fail though because it assumed iterating nodes would always happen in the same order (it was index based). This is not the case though, nodes can get sorted differently based on selection (see ED_node_sort). Now check the actual image being referenced in the paint slot for comparison. ref T88788 (probably enough to call this a fix, the other issue(s) mentioned in the report are more likely a feature request) Reviewed By: mano-wii Maniphest Tasks: T88788 Differential Revision: https://developer.blender.org/D11496 |
June 7, 2021, 14:59 (GMT) |
LibOverride: Fix early break in some of the resync code. This `break` moved out of its braces at some point in the previous fixes/refctors... :( |
June 7, 2021, 14:59 (GMT) |
Fix T88803: GPencil Thickness modifier produces thicker lines There was a double apply of the thickness due a bug in the fading new parameter. Differential Revision: https://developer.blender.org/D11483 |
June 7, 2021, 14:59 (GMT) |
FFmpeg: Fix seeking not returning the correct frame when not using TC index Fixed the logic for seeking in ffmpeg video files. The main fix is that we now apply a small offset in ffmpeg_get_seek_pos to make sure we don't get the frame in front of the seek position when seeking backward. The rest of the changes is general cleanup and untangling code. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11492 |
June 7, 2021, 14:59 (GMT) |
GPencil: Cleanup unneeded variable assign The variable is assigned below again and the initial value is not used. |
June 7, 2021, 14:59 (GMT) |
Math: Added max_uu/min_uu variations. |
June 7, 2021, 14:59 (GMT) |
Nodes: Add Multiply Add to Vector Math nodes Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808 |
June 7, 2021, 14:59 (GMT) |
Greasepencil: show pressure curve widgets in the sidebar These were only showing in the Properties Editor, but there is no reason to have the panels be different in the sidebar (they should not show in the top bar though). agreed upon by both @anoniov and @mendio ref T88787 |
June 7, 2021, 14:59 (GMT) |
GPencil: Change Fill extend lines icon The icon has been changed to `eye` because is more consistent with other areas. |
June 7, 2021, 14:59 (GMT) |
GPencil: Change Fill Boundary icon The icon has been changed to `eye` because is more consistent with other areas. |
June 7, 2021, 14:59 (GMT) |
Fix T88813: Scalable allocator not used on win10 Due to the way we ship the CRT on windows TBB's malloc proxy was unable to attach it self to the memory management functions on windows 10. This change moves ucrtbase.dll out of the blender.crt folder and back into the main blender folder to side step some undesirable behaviour on win10 making TBB once more able to attach it self. Having this work again, should give a speed boost in memory allocation heavy workloads such as mantaflow. For details on how this only failed on Win10 see T88813 |
June 7, 2021, 14:59 (GMT) |
BlenLoad: Ensure linked IDs are properly sorted. So far, linked IDs were not properly sorted at all, only the ones explicitely linked from WM code would be, but any indirectly linked data-blocks would end up in some random order in their lists. While not ideal, this is not a huge issue in itself, but it had bad side-effects, e.g. causing (recursive) resync of overrides to happen in random order, leading to mismatches between name indices of newly-generated override IDs and the one existings e.g. And in general, it is much better to be consistent here. Note that the file sub-version is bumped for this commit, since some sorting (the directly linked IDs which we keep a reference to) should never need to be re-done after relevant doversion process. |
June 7, 2021, 14:59 (GMT) |
Geometry Nodes: Curve Length Node This commit adds a node that outputs the total length of all evalauted curve splines in a geometry set as a float value. Differential Revision: https://developer.blender.org/D11459 |
June 7, 2021, 14:58 (GMT) |
VSE: Add refresh_all operator to all sequencer regions This operator is needed in some cases to update image preview. In workspaces with smaller timelines this is limiting, because users need to first check that mouse cursor is in correct place, then press CTRL+R shortcut. |
June 7, 2021, 14:58 (GMT) |
Cleanup: unused variable |
June 7, 2021, 14:58 (GMT) |
GHOST/wayland: inhibit warning |
June 7, 2021, 14:58 (GMT) |
Overlay: Flash on Mode Transfer overlay This implements T87633 This overlay renders a flash animation on the target object when transfering the mode to it using the mode transfer operator. This provides visual feedback when switching between objects without extra overlays that affect the general color and lighting in the scene. Differences with the design task: - This uses just a fade out animation instead of a fade in/out animation. The code is ready for fade in/out, but as the rest of the overlays (face sets, masks...) change instantly without animation, having a fade in/out effect gives the impression that the object flashes twice (once for the face sets, twice for the peak alpha of the flash animation). - The rendering uses a flat color without fresnel for now, but this can be improved in the future to make it look more like the shader in the prototype. - Not enabled by default (can be enabled in the overlays panel), maybe the defaults can change for 3.0 to disable fade inactive and enable this instead. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D11055 |
June 7, 2021, 14:58 (GMT) |
Cleanup: spelling in comments, correct outdated comments |
June 7, 2021, 14:58 (GMT) |
GHOST/wayland: adapt window and cursor surface scale to support HiDPI screens |
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