November 12, 2020, 08:17 (GMT) |
November 12, 2020, 08:14 (GMT) |
Merge branch 'blender-v2.91-release' |
November 12, 2020, 08:14 (GMT) |
Merge branch 'blender-v2.91-release' |
November 12, 2020, 08:13 (GMT) |
Merge branch 'lanpr-under-gp' into temp_lineart_contained |
November 12, 2020, 08:13 (GMT) |
Fix T82093: Sampled Colors Mismatch When Painting (Partial) When painting in the image editor on data images (Non-color, Raw) the color mismatched between the sampled color and the actual effect that the painting has on the image. The root cause is that the sampling is color managed, but the painting still uses a fixed color management pipeline with a lot of assumptions. Due to recent changes the drawing of the image editor is color managed, but the painting isn't what made these changes show up. This patch is a work-a-round so that the sampled colors and the effect the paint has on the texture matches. This isn't the correct solution as that would be to migrate all the painting tools to use proper color management. Reviewed By: Pablo Dobarro Differential Revision: https://developer.blender.org/D9411 |
November 12, 2020, 08:12 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
November 12, 2020, 08:08 (GMT) |
Fix T81673: Color picker picks up UI and Overlay There are two implementations of the Sample Color operation. One is used by the paint texture and one by the image editor. The image editor variant sampled from the ibuf directly, but the paint texture variant was sampling from the screen front buffer. This can lead into incorrect samples due to color pipeline. This patch will use the image editor variant when sampling a color for 2d texture painting Reviewed By: Pablo Dobarro Differential Revision: https://developer.blender.org/D9408 |
Revision 7acf84a by YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) November 12, 2020, 07:05 (GMT) |
LinrArt: Running line art modifier. |
Revision 6421899 by YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) November 12, 2020, 05:30 (GMT) |
LineArt: Cmake stuff migration. |
November 12, 2020, 05:16 (GMT) |
Cleanup: split view3d_placement depth & orientation calculation Split out functionality needed for preview plane drawing. |
November 12, 2020, 04:18 (GMT) |
Cleanup: clang-tidy, remove invalid comments |
November 12, 2020, 03:59 (GMT) |
Cleanup: Imperative tense in property description |
Revision ddd10db by YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) November 12, 2020, 03:28 (GMT) |
LineArt: Remove modifiers access. |
November 12, 2020, 03:19 (GMT) |
WIP: new UsdCameraReader class. Also added logic to instantiate the camera reader when traversing the USD stage. Not all camera parameters are being set yet. |
Revision 4fffd92 by YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) November 12, 2020, 03:00 (GMT) |
LineArt: Remove SceneLineArt. |
Revision 257742d by YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) November 12, 2020, 02:38 (GMT) |
LineArt: Move files to gpencil modifier folder. |
November 12, 2020, 01:30 (GMT) |
ImBuf: pass the number of bytes read to 'is_a' callbacks Previously the header was a fixed size and assumed to be zeroed. Now read in bytes up to `HEADER_SIZE`, pass the number or bytes read to the callback which must not read past those bytes. |
November 12, 2020, 00:46 (GMT) |
Cleanup: RNA ID enum utility function - Avoid calling `GS(id->name)` on each iteration. - Remove unused arguments. - Pass `const ID *` to the filter callback. |
November 12, 2020, 00:35 (GMT) |
Cleanup: spelling |
November 12, 2020, 00:23 (GMT) |
Cleanup: warnings |
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