November 3, 2021, 00:42 (GMT) |
Cleanup: spelling |
November 3, 2021, 00:24 (GMT) |
Fix T92515: Incorrect translation when scaling pose bones |
November 2, 2021, 23:22 (GMT) |
Merge branch 'blender-v3.0-release' |
November 2, 2021, 22:38 (GMT) |
Fix T92316: Inconsistent name for Set Curve Tilt node |
November 2, 2021, 21:28 (GMT) |
BLF: Remove Thread Locking For Font Metrics This patch removes the need to lock the thread just to get to some generic (not glyph-specific) font metrics. See D12976 for more details. Differential Revision: https://developer.blender.org/D12976 Reviewed by Campbell Barton |
November 2, 2021, 20:24 (GMT) |
Fix T85676: Cycles EXR merging not working with some single layer EXRs If there is only a layer without a name, use metadata from the first cycles layer in the metadata, if any. |
November 2, 2021, 20:23 (GMT) |
Merge branch 'blender-v3.0-release' |
November 2, 2021, 20:22 (GMT) |
Cleanup: Improve curve point attribute assert This properly checks the order of point domain attributes on each spline, and avoids the map, which makes the code easier to understand. The assert is also added to realizing instances and the join node. Differential Revision: https://developer.blender.org/D13071 |
November 2, 2021, 20:16 (GMT) |
Fix T92652: Joining curves breaks point attribute order Currently the curve to mesh node relies on the order of attributes being the same on every spline. This is a worthwhile assumption, because it will allow removing the attribute name storage duplication on every spline in the future. However, the join geometry node broke this order, since it just created new attributes without any regard to the order. To fix this, I added a "reorder" step after all the merged attributes have been created, the types have been joined, etc. It should be possible to change this code so that the attributes are added with the right order in the first place, but I would like to do that after refactoring spline attribute storage, and not for 3.0. Differential Revision: https://developer.blender.org/D13074 |
November 2, 2021, 18:44 (GMT) |
Merge branch 'blender-v3.0-release' |
November 2, 2021, 18:43 (GMT) |
Cleanup: Add function to get attribute ID from custom data layer |
November 2, 2021, 17:56 (GMT) |
Fix T77681, T92634: noise texture artifacts with high detail We run into float precision issues here, clamp the number of octaves to one less, which has little to no visual difference. This was empirically determined to work up to 16 before, but with additional inputs like roughness only 15 appears to work. Also adds misisng clamp for the geometry nodes implementation. |
November 2, 2021, 17:38 (GMT) |
Merge branch 'blender-v3.0-release' |
November 2, 2021, 17:36 (GMT) |
Fix T89487: Crash adding Rigid Body to object with shared mesh data Not sure why this bug was only discovered by such an elaborate steps and why it took so long to be discovered. The root of the issue is that in the 956c539e597a the typical flow of tag+flush+evaluate was violated and tagging for visibility change happened after flush. |
November 2, 2021, 17:14 (GMT) |
Merge branch 'blender-v3.0-release' |
November 2, 2021, 17:13 (GMT) |
Fix T91094: missing update after collection changed Since rBb67fe05d4bea2d3c9efbd127e9d9dc3a897e89e6 collections have a geometry component that depends on all the geometries inside the collection. Contrary to what I originally thought `ID_RECALC_COPY_ON_WRITE` does not trigger a collection geometry update. This makes sense because a collection may change in ways that do not require a geometry update. Instead, we have to trigger the geometry update manually now by passing `ID_RECALC_GEOMETRY` when appropriate. |
November 2, 2021, 16:52 (GMT) |
Merge branch 'blender-v3.0-release' |
November 2, 2021, 16:50 (GMT) |
Fix lots of missing messages i18n handling in `uiItemL` calls. Also fix several wrong usages of `IFACE_` (as a reminder, error/info messages should use `TIP_`, not `IFACE_`). |
November 2, 2021, 16:49 (GMT) |
Merge branch 'blender-v3.0-release' |
November 2, 2021, 16:49 (GMT) |
UIMessages/i18n: Fix incorrect part of rBdabfac37e35274b. My bad, forgot lower-level UI code does not handle translations itself. Thanks to Hans Goudey (@HooglyBoogly) for the heads up. |
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Master Commits
MiikaHweb | 2003-2021