Blender Git Commit Log

All Blender Git commits.

Page: 2204 / 8462

September 10, 2019, 14:24 (GMT)
Sculpt: Grab Active Vertex and Dynamic Mesh Preview

Grab active vertex snaps the maximum strength of the grab brush to the highlighted active vertex, making it easier to manipulate low poly models or meshes with subdivision surfaces.
Dynamic Mesh Preview generates a list of connected vertices from the active vertex and draws them from the cursor code. This helps to visualize the real geometry the user is manipulating from sculpt mode when there are active modifiers.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5646
September 10, 2019, 14:14 (GMT)
remove unnecessary inline keywords
September 10, 2019, 14:11 (GMT)
comments
September 10, 2019, 14:05 (GMT)
quiet warning
September 10, 2019, 13:59 (GMT)
invert Mesh Distance Falloff
September 10, 2019, 13:53 (GMT)
Fix warning and naming in mask expand

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5742
September 10, 2019, 13:46 (GMT)
do not register keymap in background mode
September 10, 2019, 13:44 (GMT)
initial Mesh Distance Falloff node
September 10, 2019, 13:39 (GMT)
Fix T69702: crash using particles rendered as whole collection

This happened when the 'Whole Collection' option was enabled next to the
'Use Count' option. These two are exclusive but some code paths only
checked for 'Use Count'.

Reviewers: brecht

Maniphest Tasks: T69702

Differential Revision: https://developer.blender.org/D5741
September 10, 2019, 13:19 (GMT)
Sculpt: Mask Extract operator

This operator extracts the paint mask to a new mesh object. It can extract the paint mask creating a boundary loop in the geometry, making it ready for adding a subdivision surface modifier.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5384
September 10, 2019, 13:13 (GMT)
Sculpt: Mask Expand operator

This operator is a combined version of mask expand and mask by normal from the sculpt branch. It can be used to quickly isolate parts of a model based on topology or curvature.
- Shift + A starts the operator in topology mode from the active vertex
- Shift + Alt + A starts the operator in curvature mode from the active vertex

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5657
September 10, 2019, 12:23 (GMT)
initial experimental Mesh Force node
September 10, 2019, 11:35 (GMT)
Fix T69651: Inpaint node distance parameter: Default value does not match minimum value

probably makes sense to allow for zero iterations...

Reviewers: jbakker

Maniphest Tasks: T69651

Differential Revision: https://developer.blender.org/D5728
September 10, 2019, 11:26 (GMT)
Merge branch 'master' into functions
September 10, 2019, 11:15 (GMT)
Fix T69432: Hair particle editmode: hiding not working

PTCacheEditPoint flag PEP_HIDE was not respected at all...

Reviewers: brecht

Maniphest Tasks: T69432

Differential Revision: https://developer.blender.org/D5739
September 10, 2019, 11:02 (GMT)
store attributes info directly instead of unique pointer
September 10, 2019, 10:56 (GMT)
don't store attributes info ref directly in block
September 10, 2019, 10:44 (GMT)
Python: don't include distutils Windows installer executables for Linux/macOS

They were detected as (false positive) malware with ClamAV. It's unlikely
someone would need these files, and e.g. the Debian Python package also
excludes them with a custom patch.
September 10, 2019, 10:39 (GMT)
move attributes block container stuff to same file again
September 10, 2019, 10:18 (GMT)
new Dot Production operation in vector math node
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021