September 10, 2019, 14:24 (GMT) |
Sculpt: Grab Active Vertex and Dynamic Mesh Preview Grab active vertex snaps the maximum strength of the grab brush to the highlighted active vertex, making it easier to manipulate low poly models or meshes with subdivision surfaces. Dynamic Mesh Preview generates a list of connected vertices from the active vertex and draws them from the cursor code. This helps to visualize the real geometry the user is manipulating from sculpt mode when there are active modifiers. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5646 |
Revision 72a05f9 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 14:14 (GMT) |
remove unnecessary inline keywords |
Revision 29c7232 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 14:11 (GMT) |
comments |
Revision bfdf90e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 14:05 (GMT) |
quiet warning |
Revision ff3f7c5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 13:59 (GMT) |
invert Mesh Distance Falloff |
September 10, 2019, 13:53 (GMT) |
Fix warning and naming in mask expand Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5742 |
Revision a9112c4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 13:46 (GMT) |
do not register keymap in background mode |
Revision b928050 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 13:44 (GMT) |
initial Mesh Distance Falloff node |
September 10, 2019, 13:39 (GMT) |
Fix T69702: crash using particles rendered as whole collection This happened when the 'Whole Collection' option was enabled next to the 'Use Count' option. These two are exclusive but some code paths only checked for 'Use Count'. Reviewers: brecht Maniphest Tasks: T69702 Differential Revision: https://developer.blender.org/D5741 |
September 10, 2019, 13:19 (GMT) |
Sculpt: Mask Extract operator This operator extracts the paint mask to a new mesh object. It can extract the paint mask creating a boundary loop in the geometry, making it ready for adding a subdivision surface modifier. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5384 |
September 10, 2019, 13:13 (GMT) |
Sculpt: Mask Expand operator This operator is a combined version of mask expand and mask by normal from the sculpt branch. It can be used to quickly isolate parts of a model based on topology or curvature. - Shift + A starts the operator in topology mode from the active vertex - Shift + Alt + A starts the operator in curvature mode from the active vertex Reviewed By: brecht Differential Revision: https://developer.blender.org/D5657 |
Revision 01e97d1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 12:23 (GMT) |
initial experimental Mesh Force node |
September 10, 2019, 11:35 (GMT) |
Fix T69651: Inpaint node distance parameter: Default value does not match minimum value probably makes sense to allow for zero iterations... Reviewers: jbakker Maniphest Tasks: T69651 Differential Revision: https://developer.blender.org/D5728 |
Revision 2c0397e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 11:26 (GMT) |
Merge branch 'master' into functions |
September 10, 2019, 11:15 (GMT) |
Fix T69432: Hair particle editmode: hiding not working PTCacheEditPoint flag PEP_HIDE was not respected at all... Reviewers: brecht Maniphest Tasks: T69432 Differential Revision: https://developer.blender.org/D5739 |
Revision a911775 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 11:02 (GMT) |
store attributes info directly instead of unique pointer |
Revision c339917 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 10:56 (GMT) |
don't store attributes info ref directly in block |
September 10, 2019, 10:44 (GMT) |
Python: don't include distutils Windows installer executables for Linux/macOS They were detected as (false positive) malware with ClamAV. It's unlikely someone would need these files, and e.g. the Debian Python package also excludes them with a custom patch. |
Revision 1b3ee09 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 10:39 (GMT) |
move attributes block container stuff to same file again |
Revision b22dc19 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 10, 2019, 10:18 (GMT) |
new Dot Production operation in vector math node |
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