Blender Git Commit Log

All Blender Git commits.

Page: 2230 / 8462

August 30, 2019, 17:34 (GMT)
Fix possible crash with new sculpting cursor, due to stack overflow
August 30, 2019, 17:09 (GMT)
First atempt to reuse existing unchanged IDs...
August 30, 2019, 17:09 (GMT)
More prints, store the `identical` status of the memchunk in the BHead.
August 30, 2019, 17:09 (GMT)
Some temp prints to understand how unod works...
August 30, 2019, 17:08 (GMT)
Cleanup: Silence debug prints in readfile code.

Not sure since when that one has been enabled, but there is no reasons
to print all that for regular users...
August 30, 2019, 16:40 (GMT)
Cleanup: redundant lowercase in BLI_natstrcmp
August 30, 2019, 16:13 (GMT)
Cleanup: remove debug print
August 30, 2019, 16:01 (GMT)
Tests: reorder render tests so cycles/eevee/workbench are not interleaved
August 30, 2019, 16:01 (GMT)
Tests: auto download test files when running "make test"
August 30, 2019, 15:57 (GMT)
Tests: move "make test" on macOS and Linux to Python script
August 30, 2019, 15:57 (GMT)
Build: integrate make_update.py into Windows make.bat
August 30, 2019, 15:57 (GMT)
Buildbot: add script to update libraries and submodules

This is meant to replace the individual build steps for the various libraries
and submodules, so we can easily get the correct revisions associated with
different branches and releases.
August 30, 2019, 15:57 (GMT)
Build: support updating for release branches in make_update.py
August 30, 2019, 15:57 (GMT)
Build: move "make update" on macOS and Linux to Python script

Differential Revision: https://developer.blender.org/D5545
August 30, 2019, 15:57 (GMT)
Fix "make deps" error when building deps with make and Blender with ninja
August 30, 2019, 15:55 (GMT)
Rename types and functions for VAMR
August 30, 2019, 15:39 (GMT)
Fix BLI_array macro so can use BLI_strict_flags.h.

Was doing int comparision against size_t, so added casts.
Revision 8cd0da8 by Omar Emara (master)
August 30, 2019, 15:28 (GMT)
GPU: Split gpu_shader_material into multiple files.

This patch continue the efforts to split the `gpu_shader_material` file
started in D5569.

Dependency resolution is now recursive. Each shading node gets its own
file. Additionally, some utility files are added to be shared between
files, like `math_util`, `color_util`, and `hash`. Some files are always
included because they may be used in the execution function, like
`world_normals`.

Some glsl functions appeared to be unused, so they were removed, like
`output_node`, `bits_to_01`, and `exp_blender`. Other functions have
been renamed to be more general and get used as utils, like `texco_norm`
which became `vector_normalize`.

A lot of the opengl tests fails, but those same tests also fail in
master, so this is probably unrelated to this patch.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5616
August 30, 2019, 15:21 (GMT)
Cleanup: spelling
August 30, 2019, 15:07 (GMT)
Added double tri tri intersection, able to do coplanar.

Added needed double routines to BLI but left new routine
in bmesh_boolean.c for now, while developing it more.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021