June 7, 2019, 07:52 (GMT) |
Merge branch 'tangent28_master_upstream' into tangent28_cycles_texture_cache |
June 7, 2019, 07:13 (GMT) |
Fix missing autosmooth update when animated Consists of few simple steps. Don't tag object data's bounding box as dirty before re-evaluaiton Most of the time this actually tags evaluated mesh which will be tossed away few lines below anyway. And this causes issues if the evaluated mesh is actually owned by the mesh datablock. The bounding box now has clear separation between original object data and object data after modifiers, so this should not be causing any issues. Free evaluated mesh when owner mesh changes Ensures that evaluated mesh shares the same settings as its owner when updates related on animation system happens. Depsgraph: Update mesh when its geometry settings changes Allows to have options like autosmooth animated. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D5030 |
June 7, 2019, 07:12 (GMT) |
Free evaluated mesh when owner mesh changes Ensures that evaluated mesh shares the same settings as its owner when updates related on animation system happens. |
June 7, 2019, 07:12 (GMT) |
Don't tag object data's bounding box as dirty before re-evaluaiton Most of the time this actually tags evaluated mesh which will be tossed away few lines below anyway. And this causes issues if the evaluated mesh is actually owned by the mesh datablock. The bounding box now has clear separation between original object data and object data after modifiers, so this should not be causing any issues. |
June 7, 2019, 07:12 (GMT) |
Fix T65558: Crash on adding linked scene to Video Sequence Editor This commit fixes crash but the possible 3D sound is still missing. Also, sound from sequencer coming from a scene strip is also missing. This is partially a regression, at least for F12 case. The editing was already behaving wrong: it was needed to have scene strip to be actually rendered in preview. |
June 7, 2019, 06:39 (GMT) |
Sequencer: Typo |
June 7, 2019, 06:08 (GMT) |
Tool System: add sculpt mask lasso tool |
June 7, 2019, 05:33 (GMT) |
Fix T65229: Crash adjusting last operator after using undo history Undo history also missed updating the tool system and calling undo pre/post handlers. |
June 7, 2019, 04:51 (GMT) |
Outliner: Fix walk select error on open leaf elements In the outliner, leaf elements like light or material data do not show a disclosure triangle. However, they can still be toggled with a click or the openclose operator. This led to the walk select attempting to walk down another level in the tree. This could be fixed in the toggle open/close functions as well, but it seems to address it in walk select seemed simpler as this is the only area affected. |
June 7, 2019, 04:40 (GMT) |
Outliner: Fix crash on modifier key click in empty space I changed this line earlier, I think while implementing box selection. Changing it back to what it was before I modified it solved the issue. |
June 7, 2019, 04:25 (GMT) |
Outliner: Cleanup range and box select Cleanup properties, keymap, code styling, and descriptions |
June 7, 2019, 04:11 (GMT) |
Fix T64669: Redo transform fails with constrained axis |
June 7, 2019, 03:56 (GMT) |
Outliner: Cleanup active element After discussion with Campbell, I realized that some ways I was using active elements did not fit with Blender's way of things. Like box select making the root of the tree active if no active element existed. These issues are fixed, in addition to using the already-present `active` Theme struct member. |
June 7, 2019, 03:44 (GMT) |
Outliner: Fix opening scenes by default Keeping `sce == scene` for files with many scenes and having too many open becomes unmaneageable. |
June 7, 2019, 03:04 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 7, 2019, 03:01 (GMT) |
Fly mode: Enable fancy icons instead of text for shortcuts |
June 7, 2019, 02:51 (GMT) |
Fix T63744: Overlapping axis gizmo for 3D view translate & scale |
June 7, 2019, 02:22 (GMT) |
Missed removing unused property from last commit |
June 7, 2019, 02:16 (GMT) |
Keymap: expose gizmo press/drag as a preference - Right click select always activates on press since this was added as a workaround to left click select conflict. - Left click has the option to set this to drag or press. Make this change based on feedback on 8778dd0c8b461. |
June 7, 2019, 02:10 (GMT) |
Keymap: gizmos now use a map that optionally activates on press The legacy keymap now activates on press. |
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Master Commits
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