Blender Git Commit Log

All Blender Git commits.

Page: 2459 / 8462

June 7, 2019, 07:52 (GMT)
Merge branch 'tangent28_master_upstream' into tangent28_cycles_texture_cache
June 7, 2019, 07:13 (GMT)
Fix missing autosmooth update when animated

Consists of few simple steps.

Don't tag object data's bounding box as dirty before re-evaluaiton

Most of the time this actually tags evaluated mesh which will be tossed
away few lines below anyway. And this causes issues if the evaluated
mesh is actually owned by the mesh datablock.

The bounding box now has clear separation between original object data
and object data after modifiers, so this should not be causing any
issues.

Free evaluated mesh when owner mesh changes

Ensures that evaluated mesh shares the same settings as its owner when
updates related on animation system happens.

Depsgraph: Update mesh when its geometry settings changes

Allows to have options like autosmooth animated.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D5030
June 7, 2019, 07:12 (GMT)
Free evaluated mesh when owner mesh changes

Ensures that evaluated mesh shares the same settings as its owner when
updates related on animation system happens.
June 7, 2019, 07:12 (GMT)
Don't tag object data's bounding box as dirty before re-evaluaiton

Most of the time this actually tags evaluated mesh which will be tossed
away few lines below anyway. And this causes issues if the evaluated
mesh is actually owned by the mesh datablock.

The bounding box now has clear separation between original object data
and object data after modifiers, so this should not be causing any
issues.
June 7, 2019, 07:12 (GMT)
Fix T65558: Crash on adding linked scene to Video Sequence Editor

This commit fixes crash but the possible 3D sound is still missing.
Also, sound from sequencer coming from a scene strip is also missing.

This is partially a regression, at least for F12 case. The editing
was already behaving wrong: it was needed to have scene strip to be
actually rendered in preview.
June 7, 2019, 06:39 (GMT)
Sequencer: Typo
June 7, 2019, 06:08 (GMT)
Tool System: add sculpt mask lasso tool
June 7, 2019, 05:33 (GMT)
Fix T65229: Crash adjusting last operator after using undo history

Undo history also missed updating the tool system and
calling undo pre/post handlers.
June 7, 2019, 04:51 (GMT)
Outliner: Fix walk select error on open leaf elements

In the outliner, leaf elements like light or material data do not
show a disclosure triangle. However, they can still be toggled
with a click or the openclose operator. This led to the walk select
attempting to walk down another level in the tree.

This could be fixed in the toggle open/close functions as well, but
it seems to address it in walk select seemed simpler as this is
the only area affected.
June 7, 2019, 04:40 (GMT)
Outliner: Fix crash on modifier key click in empty space

I changed this line earlier, I think while implementing box selection.
Changing it back to what it was before I modified it solved the issue.
June 7, 2019, 04:25 (GMT)
Outliner: Cleanup range and box select

Cleanup properties, keymap, code styling, and descriptions
June 7, 2019, 04:11 (GMT)
Fix T64669: Redo transform fails with constrained axis
June 7, 2019, 03:56 (GMT)
Outliner: Cleanup active element

After discussion with Campbell, I realized that some ways I was using
active elements did not fit with Blender's way of things. Like box select
making the root of the tree active if no active element existed. These
issues are fixed, in addition to using the already-present `active`
Theme struct member.
June 7, 2019, 03:44 (GMT)
Outliner: Fix opening scenes by default

Keeping `sce == scene` for files with many scenes and having too many
open becomes unmaneageable.
June 7, 2019, 03:04 (GMT)
Merge branch 'master' into soc-2019-outliner
June 7, 2019, 03:01 (GMT)
Fly mode: Enable fancy icons instead of text for shortcuts
June 7, 2019, 02:51 (GMT)
Fix T63744: Overlapping axis gizmo for 3D view translate & scale
June 7, 2019, 02:22 (GMT)
Missed removing unused property from last commit
June 7, 2019, 02:16 (GMT)
Keymap: expose gizmo press/drag as a preference

- Right click select always activates on press
since this was added as a workaround to left click select conflict.
- Left click has the option to set this to drag or press.

Make this change based on feedback on 8778dd0c8b461.
June 7, 2019, 02:10 (GMT)
Keymap: gizmos now use a map that optionally activates on press

The legacy keymap now activates on press.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021