Blender Git Commit Log

All Blender Git commits.

Page: 2871 / 8462

November 15, 2018, 22:44 (GMT)
Revert "Keymap: remove 3D cursor keymap"

This reverts commit 8ecc51e87fd0e3e9bb13622456d03d09926eab47.

This is needed for keymaps that dont include cursor placement by
default.
November 15, 2018, 22:37 (GMT)
WM: fix hard coded rename

Currently the filenames are used when setting keymaps.
This hard coded naming meant the preset and setting function
need to be kept in sync.

Prefer to not have hard coded replacements which need to be duplicated.
November 15, 2018, 22:23 (GMT)
Error in recent keymap update
November 15, 2018, 22:19 (GMT)
WM: Fix secondary toolbar events being ignored

Error in recent workaround.
November 15, 2018, 21:31 (GMT)
Keymaps: replace select / action mouse system

For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
November 15, 2018, 21:10 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into collada2.8
November 15, 2018, 21:09 (GMT)
cleanup: Collada Importer: better readable report in Blender console
November 15, 2018, 20:59 (GMT)
Keymap: remove 3D cursor keymap

Rely on 3D view keymap, fixes T57843
November 15, 2018, 20:21 (GMT)
some more fix attempts for dynamic fracture cache behavior
November 15, 2018, 19:04 (GMT)
Eevee: Add Filter Quality setting

This setting can be tweaked to improve glossy reflection cubemaps.

It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
November 15, 2018, 19:04 (GMT)
Eevee: Add Glossy Reflection clamping

This enables reducing the noise comming from very bright light sources
(like a sun) that can be found in distant HDRIs.

The lost energy may be replaced manually by a sunlight that compensate the
this loss.

This clamping only concerns Reflection Cubmaps and is done on all on all
of them.

Setting to 0.0 disables it (default).
November 15, 2018, 18:59 (GMT)
Viewport collections visibility: Viewport and Selection options

Right now we have a different behaviour whether users click on the name or on
the visibility eye.

When clicking on the eye, it is a toggle. When clicking in the name, you
are isolating this collection (unless you use shift).

As for the UI I tried using separator_spacer, but it was more work than
worth. A lot of sub panels, and LEFT/RIGHT alignment work just fine.
November 15, 2018, 18:49 (GMT)
Viewport collections visibility: Remove collection icon

I added the icon inspired by the H menu, but there is no need for this.
November 15, 2018, 18:48 (GMT)
Explicitly disable separator spacer in popover and pie menus

It is doable to get it to work, you just need to process it line
by line though, and get the right width of each one.

Disabling it for now since it is not implemented anyways.
November 15, 2018, 17:48 (GMT)
Fix tool error opening Sculpt template.
November 15, 2018, 17:35 (GMT)
Templates: set autosmooth threshold to 30�, matching default for new meshes.
November 15, 2018, 17:29 (GMT)
Fix T57854: Disable viewport visibility crash
November 15, 2018, 17:16 (GMT)
Eevee: Add irradiance smoothing

This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.

It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
November 15, 2018, 17:16 (GMT)
Eevee: Irradiance Grid: Make the influence shape corners round

This makes it easier to add corrective light grids without having ugly
blending corners revealing the shape of the grid bounds.
November 15, 2018, 17:16 (GMT)
Eevee: Lights: Reduce default cascade distance
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021