November 15, 2018, 15:28 (GMT) |
Cleanup: Comments |
November 15, 2018, 15:14 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into collada2.8 |
November 15, 2018, 14:26 (GMT) |
Splash: tweak quick setup to use single column style layout. |
November 15, 2018, 14:12 (GMT) |
Keymaps: add select with left / right option to quick setup splash screen. |
November 15, 2018, 13:52 (GMT) |
Viewport collections visibility popover This brings the functionality currently in the H shortcut, to hide/show individual collections. In order to convey hierarchy, and to make justice to the originally intended 1-10 shortcuts, we group the collections per siblings. |
November 15, 2018, 13:51 (GMT) |
LayerCollection RNA API util functions * has_objects() * has_visible_objects(view_layer) * has_selected_objects(view_layer) |
November 15, 2018, 13:51 (GMT) |
Hide collections menu: ignore excluded collections Note: I didn't change the shortcuts, I think this is a separate decision to be made. I just want at the moment to have the H operator to mimic the upcoming popover. Personally if we are to keep the 1-10 shortcuts (and they do work) I think we should skip the excluded collections altogether. In fact we could have an option to hide them from the outliner too. |
November 15, 2018, 13:40 (GMT) |
Units: Identifiers in Python I only specified the identifiers for the units that are actually accessible for now. This way we can postpone some decisions for now. E.g. if it should be `METER_SQUARE`, `SQUARE_METER`, `METER_SQ`, ... Reviewers: brecht Differential Revision: https://developer.blender.org/D3945 |
November 15, 2018, 12:55 (GMT) |
Fix T57848: Transforming large linked instances freezes Blender |
November 15, 2018, 11:50 (GMT) |
Keymaps: minor code refactor after adding tools to default preset. |
November 15, 2018, 11:48 (GMT) |
Depsgraph: Build all type of IDs for modifiers and constraints It was missing handling of collections there, which caused collection used for smoke colliders to not be in the dependency graph. |
November 15, 2018, 11:32 (GMT) |
Icons: sculpt tool updates r62157 - Blue = Add/Subtract - Yellow = Flatten/Contrast - Red = Grab - Grey = General/Other |
November 15, 2018, 11:31 (GMT) |
Tool System: add curve tilt tool |
November 15, 2018, 11:31 (GMT) |
Icons: add tilt tool |
November 15, 2018, 11:26 (GMT) |
Fix T57831: Crash with multi-select / delete of the same object in Collection outliner. Tssst? that piece of code should have been removed when we got rid of bases here, kind of obvious it would break if object pointer itself is NULL! And since deleting an object clears its ID pointers in outliner tree, this fixes for free the issue of deleting several time the same object (being selected in several collections at once). |
November 15, 2018, 11:19 (GMT) |
Remove unused parameter. |
November 15, 2018, 11:13 (GMT) |
Depsgraph: Make drivers builder less noisy Do early output when trying to add target relation with wrong rna_path. We can't do anything reliably in that case anyway, so hopefully it is a no-functional-change for artists, just avoids noisy error prints in the terminal. |
November 15, 2018, 11:10 (GMT) |
Stretch To: fix initialization of the constraint with copy-on-write. The constraint is supposed to automatically initialize the rest length when it is first evaluated, so now that evaluation is done on a separate copy it also has to copy the value to the master instance - or newly created constraints will be broken. Since this is supposed to happen once at constraint creation, implementing as a search for now instead of adding new fields. |
November 15, 2018, 10:43 (GMT) |
Depsgraph: Save memory by ignoring invisible objects This finished old standing TODO which was attempting to ignore objects of all invisible collections. The difference here is that we remove invisible bases from view layers. This guarantees that the evaluated state is consistent and does not reference original objects. |
November 15, 2018, 10:43 (GMT) |
Depsgraph: Fix/workaround crash after recent point cache changes For some reason relations can not always be found. This is to be investigated, but doesn't hurt to be safe here. Also allows to unlock production. |
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