August 22, 2018, 06:35 (GMT) |
Multi-Object-Editing: bisect support |
August 22, 2018, 05:39 (GMT) |
Cleanup: RNA naming |
August 22, 2018, 05:25 (GMT) |
Merge branch 'master' into blender2.8 |
August 22, 2018, 05:23 (GMT) |
Cleanup: use EDBM prefix |
August 22, 2018, 05:11 (GMT) |
BMesh: loop-cut, display deformed coordinates Previously this used derived mesh, now use evaluated data. |
August 22, 2018, 04:36 (GMT) |
UI: move brush appearance inside overlay panel |
August 22, 2018, 04:22 (GMT) |
Tool System: loop cut, confirm on release When accessed as a tool it felt awkward to click twice to execute. |
August 22, 2018, 04:01 (GMT) |
Tool System: add cuts & correct UV's options |
August 22, 2018, 00:09 (GMT) |
Cleanup: style |
August 21, 2018, 23:45 (GMT) |
Transform: factor out matrix multiply w/ snapping |
August 21, 2018, 23:20 (GMT) |
UI: use display popover for image space Also menu corrections and move scopes to sidebar. D3625 by @lijenstina w/ minor edits |
August 21, 2018, 20:31 (GMT) |
improvement for dynamic fracture |
August 21, 2018, 20:05 (GMT) |
GP: Reduce list of modifiers affected by recalc |
August 21, 2018, 17:46 (GMT) |
GP: Force Fill triangulation data recalc Add a general parameter to force the recalc of the triangulation data because some modifiers could change the geometry and the filling triangles would not be right. Now, the parameter is visible in UI panel because this option reduces FPS, but maybe in the future we can keep always ON and remove the parameter. |
August 21, 2018, 17:08 (GMT) |
Merge branch 'master' into blender2.8 |
August 21, 2018, 17:07 (GMT) |
UI: disable new text hinting from D3201 by default for now. This changes the text hinting setting to be an enum with options Auto / None / Slight / Full. The default is Auto which currently disables hinting. The hinting was tested with a new FreeType version, but this is not what is used on the buildbots an official release environment, and the fonts look quite bad because of that. Once FreeType has been upgraded we can change the default. Even then the results are not ideal, perhaps due to missing subpixel positioning and linear color blending support in BLF. |
August 21, 2018, 16:50 (GMT) |
GP: Recalc fill triangulation in sculpt mode In some extreme modifications the fill triangulation cannot be right, so need a refresh. This is done only for sculpt brushes that can change the geometry. |
August 21, 2018, 16:49 (GMT) |
build_environment: cleanup for osl harvesting on windows. |
August 21, 2018, 16:39 (GMT) |
Fix a few unintended changes with new default startup.blend. |
August 21, 2018, 16:04 (GMT) |
first attempt of getting dynamic fracture back working |
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Master Commits
MiikaHweb | 2003-2021