August 22, 2018, 12:30 (GMT) |
Icons: missing from last commit |
August 22, 2018, 12:10 (GMT) |
Fix building without OPENSUBDIV Although we have a stub system there, we were not linking the library. |
August 22, 2018, 12:10 (GMT) |
Icons: updated icons Use simplified design. |
August 22, 2018, 11:51 (GMT) |
August 22, 2018, 11:51 (GMT) |
Revert "Fix T56418: Changing to Solid View crashes Blender" This reverts commit 1e26345a89afd24ada035af133a9d5b5ba1ac278. |
August 22, 2018, 11:51 (GMT) |
Armature: Fix outline jitter in orthographic mode |
August 22, 2018, 11:51 (GMT) |
GPU: Fix issue with multiple Geometry node. |
August 22, 2018, 11:51 (GMT) |
Fix T56470: unfreed shader in edit mode |
August 22, 2018, 11:51 (GMT) |
DRW: Fix background image display This make the workbench draw everything in the background routine just like eevee. This is because the workbench uses floating point buffers too and rendering background to this buffer makes it incorrect without proper color management. This could be improved because in xray the background is not blended but dithered as it's drawn after the main pass. |
August 22, 2018, 11:51 (GMT) |
GPUMaterial: Geometry Node: Add support for parametric output This supports meshes and hairs too. Matches cycles output. This adds barycentric coords to the GPUBuiltin enum which will also be used for the wireframe node. |
August 22, 2018, 11:44 (GMT) |
GP: Add OPTYPE_USE_EVAL_DATA flag in paste to avoid undo crash |
August 22, 2018, 11:32 (GMT) |
UI: Move UV menu to the header. UV Unwrapping is too important to keep it under a sub-menu. |
August 22, 2018, 11:08 (GMT) |
Fix bevel crash T56287, when face strength goes to 1. |
August 22, 2018, 10:06 (GMT) |
attempt for proper reset of new cache together with pointcache |
August 22, 2018, 08:21 (GMT) |
Multires: implement reshape operation The one which is used by applying deformation modifiers on the multires. |
August 22, 2018, 08:21 (GMT) |
Subsurf: Implement foreach traversal for subdivsion topology This makes it more generic process to perform actions which depend on ptex face + (u, v) and on subdivided vertex index. Currently it is still just a subdivision calculation process, but same foreach callbacks can easily be used to propagate displacement from known vertex locations back to displacement grids. |
August 22, 2018, 07:52 (GMT) |
Tool System: expose correct UV for vert/edge slide |
August 22, 2018, 07:43 (GMT) |
Tool System: bevel now confirms on release |
August 22, 2018, 07:38 (GMT) |
Tool System: options for bevel tool |
August 22, 2018, 07:09 (GMT) |
Cleanup: free keymap status when not used |
|
|
|


Master Commits
MiikaHweb | 2003-2021