April 25, 2018, 09:45 (GMT) |
Ported armature modifier The mesh parameter of armature_deform_verts() is now const, to indicate that it's safe to pass ob->data to it directly. |
April 25, 2018, 09:45 (GMT) |
Start porting Armature modifier |
April 25, 2018, 09:45 (GMT) |
Consistent naming |
April 25, 2018, 09:45 (GMT) |
Removed commented-out code |
April 25, 2018, 09:45 (GMT) |
Fixed memory leak |
April 25, 2018, 09:45 (GMT) |
Use 'struct' keyword Without this, the forward declaration is useless as the real declaration needs to be known by the compiler. |
April 25, 2018, 09:31 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
April 25, 2018, 09:30 (GMT) |
Workbench: Dither background color/gradient |
April 25, 2018, 09:18 (GMT) |
Fix: Silence texture stack owner_id warnings in debug mode from anim_filtering code The Blender Internal removal (51b796ff1528c52cc8b4079fab1003671652a4d9) removed support for texture slots from Materials/Lamps/Worlds, but didn't remove the relevant parts from the animation editor filtering code that were responsible for adding the texture slots for those channels. |
April 25, 2018, 09:09 (GMT) |
Silhouette Overlap Overlay Added Object Overlap Overlay - Added R32UI support to GPU_framebuffer - Added R32U support to draw manager - The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data - Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee. Reviewers: fclem, brecht Reviewed By: fclem Subscribers: sergey Tags: #code_quest Maniphest Tasks: T54726 Differential Revision: https://developer.blender.org/D3174 |
April 25, 2018, 08:58 (GMT) |
Edit Mesh: multi-object split |
April 25, 2018, 08:39 (GMT) |
Merge branch 'master' into blender2.8 |
April 25, 2018, 08:37 (GMT) |
Fix (unreported) broken 'get system path' in some cases. There were two issues here actually: * The hack to allow running Blender directly from the source directory would just check for a 'release' directory, without actually ensuring it is release dir from blender source tree, and not some other random folder. * GHOST_getSystemDir returns nothing for portable installations, now we'll then check directly in the blender binary dir in that case. This fix is more critical in 2.8 branch, where that system path is used to retrieve new '3D' icons... |
April 25, 2018, 08:18 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm |
April 25, 2018, 08:17 (GMT) |
Cleanup: use blender terminology |
April 25, 2018, 08:15 (GMT) |
Fix cursor switching w/ transform redo Recent cursor changes stopped number button continuous grab. |
April 25, 2018, 08:14 (GMT) |
Removed potential free of NULL |
April 25, 2018, 08:10 (GMT) |
Cleanup: indentation |
April 25, 2018, 08:08 (GMT) |
Just pass mesh=NULL to wrapped modifier when dm=NULL |
April 25, 2018, 08:08 (GMT) |
UI: disable advanced option for redo popover |
|
|
|


Master Commits
MiikaHweb | 2003-2021