Blender Git Commit Log

All Blender Git commits.

Page: 3346 / 8462

April 25, 2018, 11:06 (GMT)
Edit Mesh: don't recalc all meshes w/ extrude
April 25, 2018, 11:04 (GMT)
Depsgraph: Clarify python API

Follow same naming convention as for C:

- Original data is named without any extra prefix/suffix.
- Evaluated data is named with _eval suffix.
April 25, 2018, 11:00 (GMT)
Workbench: Enabled Hair rendering
April 25, 2018, 10:54 (GMT)
Remove developer exception hack

This caused too much trouble, also it's possible users run with
'release' in their CWD causing issues.

Developers can symlink "release/" to "bin/2.79".
April 25, 2018, 10:48 (GMT)
Revert "Fix (unreported) broken 'get system path' in some cases."

This reverts commit f1bc0aeddedacf68182164dde5d4674d11aba6c9.
April 25, 2018, 10:41 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm
April 25, 2018, 10:37 (GMT)
Edit Mesh: multi-object extrude_region

Technically this is the following operator:
bpy.ops.view3d.edit_mesh_extrude_move_normal

But this is a Python operator that in turns calls:
MESH_OT_extrude_region_move

Which in turns calls:
* MESH_OT_extrude_region
* TRANSFORM_OT_translate
April 25, 2018, 10:30 (GMT)
Docs: correct debug help message
April 25, 2018, 10:27 (GMT)
Buildbot: Attempt to link against Blosc statically

Was broken by f1e6838376a.
April 25, 2018, 10:26 (GMT)
Merge branch 'master' into blender2.8
April 25, 2018, 10:25 (GMT)
Cleanup: comments
April 25, 2018, 10:23 (GMT)
Fixed wrong merge
April 25, 2018, 10:21 (GMT)
Almost ported mirror modifier
April 25, 2018, 10:20 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 25, 2018, 10:12 (GMT)
Multi-View: Moving panel to render, and rename to Stereoscopy

Multi-View was never a per-viewlayer option. And now that we have viewlayer
it is better to name it in a more recognizable way:

"Stereoscopy" instad of plain "Views".
April 25, 2018, 10:09 (GMT)
Typo fix
April 25, 2018, 10:06 (GMT)
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
April 25, 2018, 10:03 (GMT)
Overlay: Codestyle

removed unused code
April 25, 2018, 09:59 (GMT)
Cleanup: unused vars
April 25, 2018, 09:54 (GMT)
Workbench: GLSL performance + code style

- store normal in vec2
- use rgba_8 for colorBuffer
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021