April 25, 2018, 11:06 (GMT) |
Edit Mesh: don't recalc all meshes w/ extrude |
April 25, 2018, 11:04 (GMT) |
Depsgraph: Clarify python API Follow same naming convention as for C: - Original data is named without any extra prefix/suffix. - Evaluated data is named with _eval suffix. |
April 25, 2018, 11:00 (GMT) |
Workbench: Enabled Hair rendering |
April 25, 2018, 10:54 (GMT) |
Remove developer exception hack This caused too much trouble, also it's possible users run with 'release' in their CWD causing issues. Developers can symlink "release/" to "bin/2.79". |
April 25, 2018, 10:48 (GMT) |
Revert "Fix (unreported) broken 'get system path' in some cases." This reverts commit f1bc0aeddedacf68182164dde5d4674d11aba6c9. |
April 25, 2018, 10:41 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm |
April 25, 2018, 10:37 (GMT) |
Edit Mesh: multi-object extrude_region Technically this is the following operator: bpy.ops.view3d.edit_mesh_extrude_move_normal But this is a Python operator that in turns calls: MESH_OT_extrude_region_move Which in turns calls: * MESH_OT_extrude_region * TRANSFORM_OT_translate |
April 25, 2018, 10:30 (GMT) |
Docs: correct debug help message |
April 25, 2018, 10:27 (GMT) |
April 25, 2018, 10:26 (GMT) |
Merge branch 'master' into blender2.8 |
April 25, 2018, 10:25 (GMT) |
Cleanup: comments |
April 25, 2018, 10:23 (GMT) |
Fixed wrong merge |
April 25, 2018, 10:21 (GMT) |
Almost ported mirror modifier |
April 25, 2018, 10:20 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
April 25, 2018, 10:12 (GMT) |
Multi-View: Moving panel to render, and rename to Stereoscopy Multi-View was never a per-viewlayer option. And now that we have viewlayer it is better to name it in a more recognizable way: "Stereoscopy" instad of plain "Views". |
April 25, 2018, 10:09 (GMT) |
Typo fix |
April 25, 2018, 10:06 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
April 25, 2018, 10:03 (GMT) |
Overlay: Codestyle removed unused code |
April 25, 2018, 09:59 (GMT) |
Cleanup: unused vars |
April 25, 2018, 09:54 (GMT) |
Workbench: GLSL performance + code style - store normal in vec2 - use rgba_8 for colorBuffer |
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Master Commits
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