April 9, 2018, 17:07 (GMT) |
UI: Fix widget shader on certain compiler. There was a crash with Intel(R) HD Graphics 4000. |
April 9, 2018, 17:01 (GMT) |
Cleanup: unused variable |
April 9, 2018, 16:55 (GMT) |
April 9, 2018, 16:45 (GMT) |
GPU Shader: Cleanup: Remove unnecessary ";" |
April 9, 2018, 16:45 (GMT) |
UI: Fix widget shader on certain compiler. There was a crash with `Intel(R) HD Graphics 4000`. Thanks to @fclem for the help and review. |
April 9, 2018, 16:20 (GMT) |
TMP |
April 9, 2018, 16:14 (GMT) |
Use the newer version of the bullet 6dof spring constraint for rigidbody. The new constraint is slower and not backward compatible, but should be better, especially in the damping side. The new constraint also has a different valid range of the damping coefficient, and a limit implementation that bounces instead of making the object stationary. Reviewers: sergof Differential Revision: https://developer.blender.org/D3125 |
April 9, 2018, 15:43 (GMT) |
TMP |
April 9, 2018, 15:36 (GMT) |
TMP |
April 9, 2018, 13:59 (GMT) |
Temp |
April 9, 2018, 13:44 (GMT) |
Merge branch 'master' into blender2.8 |
April 9, 2018, 13:27 (GMT) |
Added support for the WEBM/VP9 video codec WEBM is the codec name, and VP9 is the encoder (the older encoder "VP8" is less efficient than VP9). WEBM/VP9 and h.264 both have options to control the file size versus compression time (e.g. fast but big, or slow and small, for the same output quality). Since WEBM/VP9 only has three choices, I've chosen to map those to 3 of the 9 possible choices of h.264: - BEST ? SLOWER - GOOD ? MEDIUM - REALTIME ? SUPERFAST The VERYSLOW and ULTRAFAST options give very little extra benefit. Reviewed by: @Severin |
April 9, 2018, 13:26 (GMT) |
Remove commented-out code |
April 9, 2018, 13:09 (GMT) |
Fix build error with GCC, make depsgraph iterator compatible with C++. |
April 9, 2018, 13:08 (GMT) |
Build: fix make deps using system webp/sndio libs. |
April 9, 2018, 11:19 (GMT) |
April 9, 2018, 10:46 (GMT) |
Merge branch '28' into temp-object-multi-mode-xform-not-compiling |
April 9, 2018, 10:44 (GMT) |
Merge branch 'master' into blender2.8 |
April 9, 2018, 10:40 (GMT) |
Cleanup: avoid recalculating global center |
April 9, 2018, 10:04 (GMT) |
BLF: Fix assert when drawing very small chars. |
|
|
|


Master Commits
MiikaHweb | 2003-2021