Blender Git Commit Log

All Blender Git commits.

Page: 3824 / 8462

June 15, 2017, 08:17 (GMT)
Merge branch 'master' into blender2.8
June 15, 2017, 08:14 (GMT)
Fix compilation error with strict cflags after recent const changes
June 15, 2017, 07:34 (GMT)
Further improvements of text editor for POV-Ray

*tryed "#" as preprocessor used in POV-Ray for language keywords best behaviour was to have it as a punctuation symbol
*moved "finish" to its proper category
*changed order of some POV-Ray ini files keywords to have them work better
*added a few keywords from latest pov version
*Fixed C-style closing of multiline comments (*/)

Reviewers: campbellbarton, mont29

Reviewed By: campbellbarton, mont29

Subscribers: mont29

Differential Revision: https://developer.blender.org/D2707
June 15, 2017, 05:41 (GMT)
PyAPI: Add toctree link on parent page of submodule
June 15, 2017, 04:54 (GMT)
PyAPI: Proper Solution to bpy.app
June 14, 2017, 22:57 (GMT)
Probes: Modify Add Menu and change defaults.
June 14, 2017, 22:57 (GMT)
Probe: Fix display of the Influence of grid probes.
June 14, 2017, 22:57 (GMT)
Eevee: Fix grid probe updating when updating cube probe.
June 14, 2017, 22:57 (GMT)
Eevee: Probes: Add data display for cubemaps.
June 14, 2017, 22:57 (GMT)
Eevee: Group octahedron map functions into one file.
June 14, 2017, 22:55 (GMT)
Eevee: Some probe update changes.

Dont render grids if cubemap count changes (because it does not depends on).
Recalc lighting if probe type change.
June 14, 2017, 22:55 (GMT)
Eevee: Probes: Change falloff of irradiance grid.
June 14, 2017, 22:55 (GMT)
Probe: fix clip distances showing only for one probe.
June 14, 2017, 22:55 (GMT)
Eevee: Irradiance grid: support for non-blocking update and multiple bounces.
June 14, 2017, 22:55 (GMT)
Eevee: Add Grid debug display.
June 14, 2017, 22:55 (GMT)
Eevee: Fix probe diffuse computation.
June 14, 2017, 22:55 (GMT)
Eevee: Split irradiance functions to their own new file.
June 14, 2017, 22:53 (GMT)
Probe: Fix probe panel
June 14, 2017, 22:53 (GMT)
Eevee: Disable specular when rendering probes.

This prevents weird reflections and really strong indirect lighting.
June 14, 2017, 22:53 (GMT)
Probe: fix grid default resolution.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021