Blender Git Commit Log

All Blender Git commits.

Page: 3882 / 8462

May 11, 2017, 14:46 (GMT)
BGE: Use BLI's stringify instead of implementing it again

Will solve compilation error in 2.8.
May 11, 2017, 14:29 (GMT)
Eevee: Small Dof upsampling blur.

This soften the low res buffer so that jaggies are less perceptible.
Also soften the nearplane transition.
May 11, 2017, 14:29 (GMT)
Eevee: Add tonemapping using ocio.

Actually it's done by the Draw Manager, so other engines can use it.
May 11, 2017, 14:29 (GMT)
Eevee: Disable motion blur if camera is different from its animated pose.
May 11, 2017, 14:29 (GMT)
Eevee: Fix light color being non-linear.
May 11, 2017, 14:29 (GMT)
Eevee: Fix motion blur when not having set another key.
May 11, 2017, 14:29 (GMT)
Eevee: Add render properties and scene panel.
May 11, 2017, 14:28 (GMT)
Merge branch 'master' into blender2.8
May 11, 2017, 14:28 (GMT)
Depsgraph: Fix/workaround crahs when fcu->rna_path is NULL
May 11, 2017, 14:15 (GMT)
Remove warnings after CDDM fix
May 11, 2017, 14:11 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
May 11, 2017, 14:10 (GMT)
Allow building the game engine with core profile

Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine.
May 11, 2017, 14:08 (GMT)
Unifying access to GLEW from the Blender Game Engine

Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
May 11, 2017, 14:00 (GMT)
Support drawing of solid mode CDDM with core profile

Nothing terribly exciting, just a hackish implementation of solid mode CDDM
drawing for cases when we are building with core profile.

The goal is to be able to see SOMETHING with new OpenGL for thew guys who
tests alembic and friends in blender2.8 branch. This is a temporary solution,
the whole drawing will be reworked. Limited to hardcoded material and lighting.
Selection outline color is also hardcoded because of lack of glColor() in the
core profile.

After this commit there is no big stoppers from stop worrying about legacy
OpenGL, so we can go core profile as the only way for Blender.

While some areas will become broken after that, we'd better just fix them
after that and for now just focus on more important design work.
May 11, 2017, 12:16 (GMT)
Merge branch 'master' into blender2.8
May 11, 2017, 12:12 (GMT)
Eevee: Fix motion blur.
May 11, 2017, 12:07 (GMT)
Merge branch 'master' into blender2.8
May 11, 2017, 12:05 (GMT)
Cleanup: GPU PBVH naming

Use GPU_pbvh prefix.
May 11, 2017, 11:27 (GMT)
DWM: Use draw manager for sculpt PBVH drawing

Add a shader-group type to draw
generated geometry by running a callback.
May 11, 2017, 11:05 (GMT)
Fix bug in copying VertexFormat

Pointer-offsets need updating on copy,
seems VertexFormat's were being made static to avoid this bug?
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021