September 28, 2016, 22:22 (GMT) |
Merge branch 'temp_manipulators_core' into custom-manipulators Conflicts: source/blender/blenkernel/BKE_screen.h source/blender/blenkernel/intern/screen.c source/blender/editors/interface/resources.c source/blender/editors/screen/screen_edit.c source/blender/editors/space_api/spacetypes.c source/blender/makesdna/DNA_userdef_types.h source/blender/makesdna/DNA_view3d_types.h source/blender/windowmanager/CMakeLists.txt source/blender/windowmanager/WM_api.h source/blender/windowmanager/intern/wm_event_system.c source/blender/windowmanager/intern/wm_init_exit.c source/blender/windowmanager/manipulators/WM_manipulator_api.h source/blender/windowmanager/manipulators/WM_manipulator_types.h source/blender/windowmanager/manipulators/intern/wm_manipulator.c source/blender/windowmanager/manipulators/intern/wm_manipulator_intern.h source/blender/windowmanager/manipulators/intern/wm_manipulatorgroup.c source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h |
September 28, 2016, 22:12 (GMT) |
Regions now use a single manipulator-map again Instead of having multiple manipulator-maps for 2D and 3D manipulators, manipulator-group-types should be tagged as being either 2D or 3D. When it comes to drawing these can be drawn separately. Note that more work needs to be done here (added some todo marks), but there are probably going to be quite a few issues when merging into custom_manipulators, so will handle these first. |
Revision 6b550a5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 28, 2016, 20:52 (GMT) |
crash fix for direct text fracture (prefractured) -> bmesh use_toolflags set incorrectly |
September 28, 2016, 19:11 (GMT) |
Complement fixup for 4a1feaa5558ed603 (texture shaders) We now multiply the alpha by the image alpha (as per severin suggestion). That still doesn't solve the main question of user preference drawing black. |
September 28, 2016, 18:48 (GMT) |
Fix animation transition in region overlay not working since 4a1feaa5 We still have stills with the User Preference window, though. |
September 28, 2016, 18:05 (GMT) |
Fix T49478: triangulate of face hangs Blender. Another case of float imprecision leading to endless loop. INcreasing a bit 'noise threashold' seems to work OK. Not a regression, but might be nice to have in 2.78a. |
September 28, 2016, 15:57 (GMT) |
WIP pose library stuff |
September 28, 2016, 15:05 (GMT) |
Cycles: Cleanup, indentation |
September 28, 2016, 15:03 (GMT) |
Cycles: Fix compilation error with minimal feature set |
September 28, 2016, 14:58 (GMT) |
Fix T49471: Vertex Connect randomly broken. Not sure where this comes from, but code was converting BMEdge* to BMVert* to check oflags, i.e. not accessing correct memory. Regression, to be backported to 2.78a. |
September 28, 2016, 13:40 (GMT) |
Fixes for pose library change 601ce6a89c4 Apparently the keying sets system doesn't support subclassing KeyingSetInfo subclasses. I have added a note to the top of the file to indicate this to future developers. |
September 28, 2016, 13:25 (GMT) |
Curve pinning: Allow pinning object data without animated object Special case, so now we can pin tricky cases like animated camera DOF without requiring to have animation on the object level. |
September 28, 2016, 13:08 (GMT) |
Fix T49460: Particle group instance 'Use Count' value gets reset on file-load. Regression caused rBbcc863993ad, write code was assuming dw->ob was always valid, wich is no more the case right after reading file e.g. Another good example of how bad it is to use 'hidden' dependencies between datablocks. :( And another fix to be backported to 2.78a. :((( |
September 28, 2016, 11:54 (GMT) |
POSELIB_OT_pose_add: only create keyframes for selected bones. Previously the pose library used the WholeCharacter key set, which ignores selection and add keys for almost all bones in the rig. This is a very slow operation on complex rigs. With this patch, only selected bones are keyed, defaulting to keying all bones when none are selected. Note that this fixes the FIXME previously mentioned in the source. |
Revision a6ebe08 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 28, 2016, 10:47 (GMT) |
windows compile fix |
Revision 0b13b7a by Mike Erwin / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 28, 2016, 08:41 (GMT) |
fix Mac build for Xcode < 8 We need a long-term fix, but this will get 2.78 out the door. |
September 27, 2016, 22:53 (GMT) |
Fix missing properties editor update when changing 3D View camera Actually two errors here: * Properties editor wasn't refreshing on (NC_SCENE | ND_RENDER_OPTIONS) notifiers * Was using notifier info bits wrongly, needs to send two separate notifiers Decided to remove ND_RENDER_OPTIONS rather than adding properties editor scene context refresh for it, this is more than a render option change. |
Revision 192a18a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 27, 2016, 22:01 (GMT) |
added new bmesh boolean solver to fracture modifier as well |
Revision 07e45ea by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 27, 2016, 19:46 (GMT) |
merge compile fixes |
Revision 23aabf5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 27, 2016, 19:46 (GMT) |
Merge remote-tracking branch 'refs/remotes/origin/blender-v2.78-release' into fracture_modifier Conflicts: CMakeLists.txt build_files/build_environment/install_deps.sh build_files/cmake/macros.cmake doc/python_api/sphinx_doc_gen.sh intern/cycles/app/CMakeLists.txt intern/cycles/blender/addon/properties.py intern/cycles/blender/blender_sync.cpp intern/cycles/kernel/bvh/bvh.h intern/cycles/kernel/geom/geom_bvh_volume.h intern/cycles/kernel/geom/geom_bvh_volume_all.h intern/cycles/kernel/kernel_volume.h intern/cycles/kernel/kernels/opencl/kernel.cl intern/cycles/kernel/shaders/node_subsurface_scattering.osl intern/cycles/kernel/svm/svm_closure.h intern/cycles/util/util_vector.h release/datafiles/splash.png release/datafiles/splash_2x.png release/scripts/addons source/blender/blenfont/intern/blf_font.c source/blender/blenkernel/BKE_blender.h source/blender/blenkernel/BKE_mesh_mapping.h source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/blender.c source/blender/blenkernel/intern/image.c source/blender/blenkernel/intern/particle_distribute.c source/blender/blenkernel/intern/rigidbody.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/speaker.c source/blender/blenloader/intern/readfile.c source/blender/bmesh/intern/bmesh_core.c source/blender/bmesh/intern/bmesh_polygon.c source/blender/editors/gpencil/gpencil_brush.c source/blender/editors/gpencil/gpencil_ops.c source/blender/editors/object/object_relations.c source/blender/editors/physics/particle_edit.c source/blender/editors/space_view3d/drawarmature.c source/blender/editors/space_view3d/drawvolume.c source/blender/editors/transform/transform_snap.c source/blender/gpu/shaders/gpu_shader_material.glsl source/blender/makesdna/DNA_modifier_types.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_camera.c source/blender/makesrna/intern/rna_modifier.c source/blender/makesrna/intern/rna_sculpt_paint.c source/blender/modifiers/MOD_modifiertypes.h source/blender/modifiers/intern/MOD_util.c source/blender/nodes/shader/nodes/node_shader_bump.c source/blender/nodes/shader/nodes/node_shader_fresnel.c source/blender/nodes/shader/nodes/node_shader_normal_map.c source/blender/render/intern/source/render_result.c source/blender/render/intern/source/render_texture.c source/blender/windowmanager/WM_api.h source/creator/CMakeLists.txt |
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