Blender Git Commit Log

All Blender Git commits.

Page: 73 / 8462

November 20, 2021, 19:25 (GMT)
Constraints: refactor the D7437 patch adding Custom Space for constraints.

As mentioned in the comments to that patch, I had an idea for
a different way to do some technical aspects, but it was too
complicated to force changes in the original patch. Thus I submit
this follow up patch.

First, instead of modifying all the get_constraint_targets and
flush_constraint_targets callbacks, introduce wrapper functions
for accessing constraint targets, convert all code to use them,
and handle the new reference there uniformly for all constraints.

This incidentally revealed a place in the Collada exporter that
didn't clean up after retrieving the targets.

Also, tag the special target with a flag so other code can
handle it appropriately where necessary. This for instance
allows dependency graph to know that the Use B-Bone Shape
option doesn't affect this specific target.

Finally, rename and simplify the function for initializing the
custom space, and make sure it is called everywhere necessary.

Differential Revision: https://developer.blender.org/D9732
November 20, 2021, 19:25 (GMT)
Armature: apply Y scale to B-Bone segments.

This fixes a strange behavior where the segments were not actually
scaled in the Y direction to match their actual length, thus
producing gaps or overlap depending on the shape of the curve. For
transformation the change should be very small if enough segments
are used, but this will affect the results of the Copy Transforms
and Armature constraints, so a backwards compatibility option is
provided. Newly created bones default to the new behavior.
November 20, 2021, 19:25 (GMT)
Temporary Hack: provide B-Bone scale versioning for files with old patch.

Run the versioning code for the conversion of bbone scale to an xyz
vector if it has fields that correspond to the old version of the
patch before that change requiring versioning.

The actual Y (length) scale value from the old patch isn't versioned
and will be lost, requiring manual fixing.
November 20, 2021, 19:25 (GMT)
Bone Overlay: support bone wireframe opacity settings.

When weight painting the bone overlay is extremely intrusive,
effectively requiring either extensive use of hiding individual
bones, or disabling the whole bone overlay between selections.

This addresses the issue by adding two bone opacity sliders that
are used for the 'wireframe' armature drawing mode. One directly
controls the uniform opacity as the straightforward option.

The other one allows fade based on the depth from the camera,
using exponential decay with the slider specifying the 'half-life'
depth. This is intended as a way to automatically hide bones
in distant parts of the mesh while focused on a specific part.

Differential Revision: https://developer.blender.org/D11804
November 20, 2021, 19:25 (GMT)
Force Fields: implement new true power and custom falloff options.

The 'power' falloff option in Blender force fields does not actually
generate a true power falloff function, as pointed out in D2389.
However, that patch adds a special 'gravity' falloff option to Force
fields, without addressing the shortcoming in the common options.

The reason for not using the true curve in the options, as far as
one can tell, is that the power curve goes up to infinity as the
distance is reduced to 0, while the falloff options are designed
so that the maximum value of the curve is 1.

However, in reality forces with a power falloff don't actually go
to infinity, because real objects have a nonzero size, and the force
reaches its maximum at the surface of the object. This can be used
to integrate an option to use a true power falloff with the design
of falloff settings, if it requires a nonzero 'minimum' distance
to be set, and uses a curve that reaches 1 at that distance.

Since this is adding a new feature to the minimum distance value,
it is also a good opportunity to add a feature to the maximum
distance. Specifically, the new options can be used to apply
arbitrary brush-style falloff curves between min and max,
including a fully custom curve option. When used together with
power falloff, the two curves are multiplied together.

While the true power option allows creating more physically
correct forces, the custom curves aid artistic effects.

Differential Revision: https://developer.blender.org/D8075
November 20, 2021, 19:24 (GMT)
Animation: support filtering for curves that have cycle issues.

It is possible to have curves with cyclic extrapolation that
have a mismatch in their end keyframes, causing a jump.

Also, since the looping behavior is defined per curve rather than at
action level, it is possible for curve loop periods to get out of
sync with each other. This commit adds an option to compare curves
against the manual frame range specified in the action, and treat
any mismatches as errors for the purpose of F-Curve filtering.

When enabled, the check verifies that end values of cyclic curves
match, curves within a cyclic action have valid cyclic extrapolation,
and the action period evenly divides by the curve period (since
a curve looping at e.g. half of the action period length still
repeats in sync with the action).

Ref: https://developer.blender.org/D11803
November 20, 2021, 17:31 (GMT)
Merge branch 'master' into temp-vert-normals-cleanup
November 20, 2021, 17:13 (GMT)
Fix merge error
November 20, 2021, 17:02 (GMT)
Merge branch 'master' into temp-geometry-nodes-timings
November 20, 2021, 17:00 (GMT)
Merge branch 'blender-v3.0-release'
November 20, 2021, 16:52 (GMT)
Sculpt-dev: undo debug disabling of threads for
color filter.
November 20, 2021, 16:51 (GMT)
Fix T92090: Eevee crash with Intel HD 4000 and macOS 10.15.7

A recent security update to macOS 10.15.7 causes crashes when using Eevee and
various other 3D viewport features. It appears that glGenerateMipmap is
broken, causing a crash whenever its commands are flushed/submitted to the GPU.

Ideally this would be fixed in a driver update, however it's unlikely this will
happen. Earlier macOS versions have been receiving security updates for 2 years,
and that window has just passed for 10.15. Further, computers with these GPUs
can't upgrade to a newer macOS version.

As a workaround, disable mipmaps on these GPUs, by setting the mipmap max level
to 0 and not calling glGenerateMipmaps. Effects like depth of field also use
mipmaps, but fill in the mip levels by other means. In those cases we keep the
mipmap level.

Differential Revision: https://developer.blender.org/D13295
Revision 1b2ee3c by Brecht Van Lommel (master)
November 20, 2021, 16:50 (GMT)
Fix T92090: Eevee crash with Intel HD 4000 and macOS 10.15.7

A recent security update to macOS 10.15.7 causes crashes when using Eevee and
various other 3D viewport features. It appears that glGenerateMipmap is
broken, causing a crash whenever its commands are flushed/submitted to the GPU.

Ideally this would be fixed in a driver update, however it's unlikely this will
happen. Earlier macOS versions have been receiving security updates for 2 years,
and that window has just passed for 10.15. Further, computers with these GPUs
can't upgrade to a newer macOS version.

As a workaround, disable mipmaps on these GPUs, by setting the mipmap max level
to 0 and not calling glGenerateMipmaps. Effects like depth of field also use
mipmaps, but fill in the mip levels by other means. In those cases we keep the
mipmap level.

Differential Revision: https://developer.blender.org/D13295
November 20, 2021, 16:49 (GMT)
Sculpt-dev: add random_[hue/sat/value]
color filter options from
sculpt-mode-features

* Follows comment in mesh filter's randomize and
uses BLI_hash_int_3d.
* Added a seed parameter.
* Also renamed SCULPT_get_mdyntopo to SCULPT_get_sculptvert.
November 20, 2021, 15:49 (GMT)
Sculpt-dev: fix broken vcol attr
auto-creation

* Fixed BKE_sculpt_color_layer_create_if_needed
* Also fixed BKE_id_attribute_active_color_set,
accidentally pasted the getter's precondition.
November 20, 2021, 13:34 (GMT)
Cleanup: unset 'FILE_ENTRY_PREVIEW_LOADING' at the end

Although this function only runs on the main thread, it seems safer to
clear the flag only after setting the result.
November 20, 2021, 13:05 (GMT)
Merge branch 'blender-v3.0-release'
Revision f2bb42a by Sayak Biswas / Brecht Van Lommel (master)
November 20, 2021, 13:02 (GMT)
Fix T92984: Cycles HIP crash with smoke volumes

This fixes the the app crash happening when trying to render smoke as a dense
3D texture. The changes are related to matching up hipew with the actual HIP
headers.

Differential Revision: https://developer.blender.org/D13296
November 20, 2021, 11:47 (GMT)
Merge branch 'blender-v3.0-release'
November 20, 2021, 11:31 (GMT)
Fix T93194: greasepencil channel lists ignoring collection visibility

Same fix as rB0a3b4d4c64f1, but this time for greasepencil.

To repeat: dopesheet in greasepencil mode was ignoring the temporariy
visibility flag of collections. As a result, even though the dopesheet
was supposed to show animation data of visible greasepencils only was
still showing such data of greasepencils that were hidden by hiding
their collection.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021