November 12, 2021, 23:49 (GMT) |
Merge branch 'master' into temp-geometry-nodes-timings |
November 12, 2021, 23:18 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
November 12, 2021, 23:14 (GMT) |
Revert "Fix T92636: Vector math node link disconnects when loading old file" This reverts commit 6b4ca781085fecc1058566a3b51bd3536eb9d4a1. A simpler fix was used for 3.0, but rBd845ba481c6d2ef already contained a more complete solution to the problem of inconsistent socket ids. |
November 12, 2021, 23:12 (GMT) |
Merge branch 'blender-v3.0-release' |
November 12, 2021, 23:07 (GMT) |
Fix T92636: Vector math node link disconnects when loading old file Previously, unique identifiers for sockets were created automatically, sometimes using .001 and sometimes _001. Now they are created manually with the second format, but some files were saved with .001 format. I think this was only an issue in the vector math node. rBd845ba481c6d fixed this problem in 3.1, but in a more general way. After I merge this patch to 3.1, I will revert it, since the versioning added in that commit will make this redundant. Differential Revision: https://developer.blender.org/D13209 |
November 12, 2021, 23:07 (GMT) |
Add support for frames. Change to show 1 decimal below 1ms and 0 decimals above. |
November 12, 2021, 20:06 (GMT) |
Merge branch 'blender-v3.0-release' |
November 12, 2021, 20:05 (GMT) |
Fix: Node Class Type for Select by Handle Type Change the node class type for Node Select by Handle Type to NODE_CLASS_INPUT |
November 12, 2021, 19:30 (GMT) |
Cleanup: unify snap modes to geometry in a single flag This combination was being repeated in some places. |
November 12, 2021, 19:30 (GMT) |
Cleanup: use 't->tsnap.mode' in transform code This also prevents different snap modes from being used at the same time in the code. |
November 12, 2021, 19:30 (GMT) |
Cleanup: fix some comments in the transform code |
November 12, 2021, 19:30 (GMT) |
Cleanup: move 'imm_drawcircball' to 'gpu_immediate_util.c' |
November 12, 2021, 19:30 (GMT) |
Cleanup: split 'initSnappingMode' into more specific functions This helps to reuse small regions of a function's code elsewhere. The logic had to be reorganized, theoretically it should behave the same way. |
November 12, 2021, 19:26 (GMT) |
Merge branch 'blender-v3.0-release' |
November 12, 2021, 19:25 (GMT) |
Fix: Incorrect transfer attribute error message with curves The node does support curves, but only in index mode (see T88630) So add a specific error message for the nearest mode, and let the node support curves in the declaration. Differential Revision: https://developer.blender.org/D13205 |
November 12, 2021, 19:04 (GMT) |
Merge branch 'blender-v3.0-release' |
November 12, 2021, 19:03 (GMT) |
Fix T92002: no Cycles combined baking support for filter settings |
November 12, 2021, 19:03 (GMT) |
Fix T91893, T92455: wrong transmission pass with hair and multiscatter glass We need to increase GPU memory usage a bit. Unfortunately we can't get away with writing either reflection or transmission passes because these BSDFs may scatter in either direction but still must be in a fixed reflection or transmission category to match up with the color passes. |
November 12, 2021, 19:03 (GMT) |
Tests: disable audio system for performance tests |
November 12, 2021, 18:22 (GMT) |
Fix T91826: Inconsistent node socket name identifier separator Previously both `.` and `_` were used as separators when finding a unique name for a socket. This removes the use of `.`, since `_` was more common. It also does versioning for all of a file's node trees to make sure that they all use the `_` convention. Differential Revision: https://developer.blender.org/D13181 |
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Master Commits
MiikaHweb | 2003-2021