Blender Git Commit Log

All Blender Git commits.

Page: 93 / 8462

November 11, 2021, 13:29 (GMT)
Fix (unreported) bad handling of reports in `libraries.load` code.

rB60fee69682ac39 only partially fixed the issue, `BlendFileReadReport
bf_reports` was now properly stored in `BPy_Library` `self` for the
lifetime of the context, but its `reports` member was still referencing
local variable to `bpy_lib_enter` function.
November 11, 2021, 12:47 (GMT)
cleanup
November 11, 2021, 12:32 (GMT)
progress
November 11, 2021, 11:51 (GMT)
cleanup
November 11, 2021, 11:51 (GMT)
progress
November 11, 2021, 11:09 (GMT)
progress
November 11, 2021, 11:05 (GMT)
unify update a bit
November 11, 2021, 10:34 (GMT)
Merge branch 'blender-v3.0-release'
November 11, 2021, 10:34 (GMT)
Merge branch 'blender-v3.0-release'
November 11, 2021, 10:33 (GMT)
Fix T92867: Gimbal rotation broken when used for multiple objects

Support gimbal orientation for objects & bones.
November 11, 2021, 10:14 (GMT)
Cleanup: split gimbal_axis into pose and object

Allow access to a single bones gimbal matrix.
Revision c63e735 by Andrii / William Leeson (master)
November 11, 2021, 08:39 (GMT)
Cycles: Add sample offset option

This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel.
For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render.

---

I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly.

Reviewed By: leesonw

Differential Revision: https://developer.blender.org/D13086
November 11, 2021, 04:00 (GMT)
Merge branch 'blender-v3.0-release'
November 11, 2021, 04:00 (GMT)
Merge branch 'blender-v3.0-release'
November 11, 2021, 04:00 (GMT)
Merge branch 'blender-v3.0-release'
November 11, 2021, 03:59 (GMT)
Cleanup: spelling in comments
November 11, 2021, 03:58 (GMT)
Fix T92954: Loop Cut Tool preview line visible during operation

Apply a local-workaround instead of adding support for this use-case
since pre-selection isn't the intended purpose of gizmos.

This also resolves a glitch where poly-build and loop cut would
briefly show loop-cut or poly-build pre-selection after transforming.

See gizmo_preselect_poll_for_draw note for more details.
November 11, 2021, 03:58 (GMT)
Cleanup: typo in function name
November 11, 2021, 00:18 (GMT)
UI: Introduce View pie in more editors

#### Motivation

The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand.

The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem.

#### Implementation

The View pie menu has been added to the following editors and sub-modes where applicable:

* Node Editor
* Video Sequencer
* Dopesheet
* Graph
* NLA
* Image
* Clip
* Outliner

More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right).

For positioning I went with the following layout:
{F11791186, size=full}

I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on).

The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`?

The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`).

#### Screenshots

Node Editor
{F11778387, size=full}

Dopesheet
{F11778400, size=full}

Graph
{F11778403, size=full}

Image Editor (Paint and View)
{F11791113, size=full}

Image Editor (Mask)
{F11791114, size=full}

UV Editor
{F11791119, size=full}

Clip Editor (Tracking)
{F11791137, size=full}

Clip Editor (Mask)
{F11791140, size=full}

Clip Editor (Graph)
{F11791151, size=full}
View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll).

Reviewed By: #user_interface, campbellbarton

Differential Revision: https://developer.blender.org/D13169
November 10, 2021, 23:05 (GMT)
Remove decimal places and show "<1".
Remove logging from MF node.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021