January 24, 2021, 13:15 (GMT) |
EEVEE: Depth Of Field: Speedup: Use linearstep in scatter pass This reduce the perf bottleneck of the pixel shader. |
January 24, 2021, 07:43 (GMT) |
Merge branch 'blender-v2.92-release' |
January 24, 2021, 07:38 (GMT) |
Fix UV editor vertex/face drawing ignoring UI scale |
January 24, 2021, 05:08 (GMT) |
Cleanup: email address formatting Match git style email addresses, ignored by the spell checker. |
January 24, 2021, 05:06 (GMT) |
Cleanup: spelling |
January 24, 2021, 04:51 (GMT) |
Cleanup: remove toolbar popup release hack This isn't needed since key-map items can ignore repeat events. |
January 24, 2021, 04:25 (GMT) |
Merge branch 'blender-v2.92-release' |
January 24, 2021, 04:24 (GMT) |
Fix T84988: Armature symmetries crashes with action constraint Action constraint without an action pointer set was crashing. |
January 24, 2021, 04:24 (GMT) |
Fix outliner and animation editors exiting multi-object edit-mode When multiple objects were in edit-mode, only the active object would exit edit-mode. |
January 24, 2021, 03:31 (GMT) |
Add integer attribute support in some places |
January 24, 2021, 02:45 (GMT) |
Cleanup: group navigation gizmo size with generic gizmo size Also use `char` for these gizmo size & flag. |
January 24, 2021, 02:04 (GMT) |
Merge branch 'master' into sculpt-dev |
January 24, 2021, 00:41 (GMT) |
Merge branch 'master' into temp-geometry-nodes-material-index-attribute |
January 24, 2021, 00:38 (GMT) |
Fix "use after scope" reported by ASAN The float array is declared inside a smaller scope, pointed to, and then used later. This simply moves the declaration outside of the if statement. Also remove two redundant lines. |
January 24, 2021, 00:19 (GMT) |
Merge branch 'master' into temp-geometry-nodes-material-index-attribute |
January 24, 2021, 00:18 (GMT) |
Merge branch 'master' into temp-geometry-nodes-normal-attribute |
January 23, 2021, 21:10 (GMT) |
UI: Viewport Navigate Gizmo Refactor Simplification and changes to the Navigation gizmo. Better indication of negative axes, consistent use of color and size to indicate orientation, ability to be resized. Differential Revision: https://developer.blender.org/D9744 Reviewed by Campbell Barton |
January 23, 2021, 20:32 (GMT) |
Add material index attribute |
Revision 04988f8 by Hans Goudey (temp-geometry-nodes-attribute-domain-conversion, temp-geometry-nodes-normal-attribute) January 22, 2021, 22:17 (GMT) |
Cleanup and improve comments |
Revision b5df5b2 by Hans Goudey (temp-geometry-nodes-attribute-domain-conversion, temp-geometry-nodes-normal-attribute) January 22, 2021, 22:08 (GMT) |
Remove special handling of normals from point distribution |
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Master Commits
MiikaHweb | 2003-2021