Blender Git Commit Log

All Blender Git commits.

Page: 99 / 8462

November 9, 2021, 09:34 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 09:19 (GMT)
Fix T92318: adding layers (UVs, ...) doesn't notify about limit

When adding certain customdata layers (namely UVs, vertex colors and
sculpt vertex colors), the user does not get notified the specific limit
has been hit (blender just silently does nothing).

Now inform the user [decided to not do this in poll() since it could get
messy once operators are extended to operate on all selected objects, so
left this as a visible error in execute() -- or from python].

Maniphest Tasks: T92318

Differential Revision: https://developer.blender.org/D13147
November 9, 2021, 09:07 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 09:06 (GMT)
Fix T92559: Tracking camera presets don't work

New tracking-camera presets d486ee2dbdd3 used wrong code because I
copied them from the camera-presets. Now they set the right properties
again, the values stay the same as before.

Differential Revision: https://developer.blender.org/D13139
November 9, 2021, 08:11 (GMT)
Sculpt-dev: get vcol render layer working

* Mesh now has a render_color_index member.
+ We really need an attribute ref system
based on (domain, type, name) triplets.
* RNA uses render_color_index in all three
cases (loop colors, vert colors, and
the generic attribute types).
* PBVH draw uses render_color_index too.
November 9, 2021, 06:11 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 06:07 (GMT)
Fix T92384: Wrong UV layers used with Boolean Modifier (Fast Solver)

Ensure the layers from the source mesh are used instead of the
object referenced by the boolean modifier.
November 9, 2021, 05:09 (GMT)
Sculpt-dev: all vertex colors now live in single
UI list.

* Added an index to Mesh for active color attribute.
This seems janky to me, shouldn't this (along
with the active attribute index) be a
domain, name, cdtype triplet?
* Added a little api to preserve the active attribute
and color indices when changing mesh customdata
layouts. See above comment.
* The vertex color panel is now completely unified.
* TODO: allow setting render color layer (not sure how
to do this).
November 9, 2021, 04:49 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 04:49 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 04:43 (GMT)
Fix T92469: Transform tools inaccessible in weight-paint + pose mode

Expose transform tools when in weight paint mode with pose-mode enabled,
displaying transform tools in the toolbar, as is already done in
object & pose mode.

These are only shown when weight-paint + pose mode are active at once.

This allows single key-strokes to activate tools, needed when
tool-access is set as the default action for G/R/S key bindings.

Reviewed By: JulienKaspar

Ref D13028
November 9, 2021, 04:28 (GMT)
Fix T92704: Redrawing while saving crashes outside the main thread

If the blend file is saved from a script in another thread,
like the render thread for example, Blender will crash on the call that
redraws the UI.

Ref D13140
November 9, 2021, 04:18 (GMT)
Fix T92704: Redrawing while saving crashes outside the main thread

If the blend file is saved from a script in another thread,
like the render thread for example, Blender will crash on the call that
redraws the UI.

Ref D13140
November 9, 2021, 01:55 (GMT)
Merge remote-tracking branch 'origin/temp-sculpt-colors' into sculpt-dev

This was necassary because sculpt colors is currently broken in master,
and temp-sculpt-colors hasn't been approved for merging to master
yet.
November 8, 2021, 21:38 (GMT)
USD Export: Armature export improvements.

Now including the root prim in the skinned mesh
skeleton relationship path. Also, added logic to
avoid nesting SkelRoot prims in the USD, as such
nesting causes skeleton binding to fail as well
as crashes in Create.

Now iterating over the deform groups of the
evaluated mesh when setting joint weights
and indices, to ensure the vertex group
data is valid.
November 8, 2021, 21:17 (GMT)
Merge branch 'master' into temp-sculpt-colors
November 8, 2021, 21:16 (GMT)
Merge branch 'master' into sculpt-dev
November 8, 2021, 17:48 (GMT)
improve colors
November 8, 2021, 17:32 (GMT)
cleanup
November 8, 2021, 17:05 (GMT)
fix
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021