November 9, 2021, 09:34 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 09:19 (GMT) |
Fix T92318: adding layers (UVs, ...) doesn't notify about limit When adding certain customdata layers (namely UVs, vertex colors and sculpt vertex colors), the user does not get notified the specific limit has been hit (blender just silently does nothing). Now inform the user [decided to not do this in poll() since it could get messy once operators are extended to operate on all selected objects, so left this as a visible error in execute() -- or from python]. Maniphest Tasks: T92318 Differential Revision: https://developer.blender.org/D13147 |
November 9, 2021, 09:07 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 09:06 (GMT) |
Fix T92559: Tracking camera presets don't work New tracking-camera presets d486ee2dbdd3 used wrong code because I copied them from the camera-presets. Now they set the right properties again, the values stay the same as before. Differential Revision: https://developer.blender.org/D13139 |
November 9, 2021, 08:11 (GMT) |
Sculpt-dev: get vcol render layer working * Mesh now has a render_color_index member. + We really need an attribute ref system based on (domain, type, name) triplets. * RNA uses render_color_index in all three cases (loop colors, vert colors, and the generic attribute types). * PBVH draw uses render_color_index too. |
November 9, 2021, 06:11 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 06:07 (GMT) |
Fix T92384: Wrong UV layers used with Boolean Modifier (Fast Solver) Ensure the layers from the source mesh are used instead of the object referenced by the boolean modifier. |
November 9, 2021, 05:09 (GMT) |
Sculpt-dev: all vertex colors now live in single UI list. * Added an index to Mesh for active color attribute. This seems janky to me, shouldn't this (along with the active attribute index) be a domain, name, cdtype triplet? * Added a little api to preserve the active attribute and color indices when changing mesh customdata layouts. See above comment. * The vertex color panel is now completely unified. * TODO: allow setting render color layer (not sure how to do this). |
November 9, 2021, 04:49 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 04:49 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 04:43 (GMT) |
Fix T92469: Transform tools inaccessible in weight-paint + pose mode Expose transform tools when in weight paint mode with pose-mode enabled, displaying transform tools in the toolbar, as is already done in object & pose mode. These are only shown when weight-paint + pose mode are active at once. This allows single key-strokes to activate tools, needed when tool-access is set as the default action for G/R/S key bindings. Reviewed By: JulienKaspar Ref D13028 |
November 9, 2021, 04:28 (GMT) |
November 9, 2021, 04:18 (GMT) |
November 9, 2021, 01:55 (GMT) |
Merge remote-tracking branch 'origin/temp-sculpt-colors' into sculpt-dev This was necassary because sculpt colors is currently broken in master, and temp-sculpt-colors hasn't been approved for merging to master yet. |
November 8, 2021, 21:38 (GMT) |
USD Export: Armature export improvements. Now including the root prim in the skinned mesh skeleton relationship path. Also, added logic to avoid nesting SkelRoot prims in the USD, as such nesting causes skeleton binding to fail as well as crashes in Create. Now iterating over the deform groups of the evaluated mesh when setting joint weights and indices, to ensure the vertex group data is valid. |
November 8, 2021, 21:17 (GMT) |
Merge branch 'master' into temp-sculpt-colors |
November 8, 2021, 21:16 (GMT) |
Merge branch 'master' into sculpt-dev |
November 8, 2021, 17:48 (GMT) |
improve colors |
November 8, 2021, 17:32 (GMT) |
cleanup |
November 8, 2021, 17:05 (GMT) |
fix |
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Master Commits
MiikaHweb | 2003-2021