November 8, 2021, 16:52 (GMT) |
change color |
November 8, 2021, 16:47 (GMT) |
progress |
November 8, 2021, 16:19 (GMT) |
progress |
November 8, 2021, 15:57 (GMT) |
Merge branch 'blender-v3.0-release' |
November 8, 2021, 15:56 (GMT) |
Fix performance issues with pose library sidebar and many poses When the asset view in the sidebar of the pose library would contain more than a few handful poses, interaction and animation playback performance would be impacted considerably. This was because our icon drawing scales image buffers using a rather slow method on the CPU. This commit changes it so the asset icons are scaled using the GPU. Note that this is a temporary change. I'd like all icon code to use GPU-side scaling, see D13144. But such a change is too risky to do in the release branch at this point, so this fix is specifically for the 3.0 release. |
November 8, 2021, 15:52 (GMT) |
improve behavior |
November 8, 2021, 15:48 (GMT) |
progress |
November 8, 2021, 15:44 (GMT) |
Merge branch 'blender-v3.0-release' |
November 8, 2021, 15:44 (GMT) |
Fix T92043: Relax/Push Pose does nothing for quaternion rotation. As can be confirmed by checking generic code for this operation, it is supposed to blend between the result of Breakdown based on actual frame range, and the current pose. However for some reason the quaternion specific code was blending between the current pose and the current keyframed pose. This means that the operation does nothing if invoked without modifying the pose first. This rewrites the code to match the non-quaternion behavior. Differential Revision: https://developer.blender.org/D13030 |
November 8, 2021, 15:41 (GMT) |
Cleanup: remove redundant arg when forcing zero initialization |
November 8, 2021, 15:31 (GMT) |
initial link portals |
November 8, 2021, 15:03 (GMT) |
GPencil: New option to export PDF full scene This new mode export all frames of the scene. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D13055 |
November 8, 2021, 14:53 (GMT) |
evaluate enum node |
November 8, 2021, 14:49 (GMT) |
GPUTest: Add support to test on Windows. On windows the OpenGL context wasn't activated when created, on Linux it is. This patch will activate the context in gpu/draw test cases. |
November 8, 2021, 14:43 (GMT) |
Basic engine shaders test This patch adds shader compilation tests for the basic engine in `shaders_test.cc` Addresses T92701 Reviewed By: jbakker Differential Revision: https://developer.blender.org/D13066 |
November 8, 2021, 14:24 (GMT) |
add index outut |
November 8, 2021, 14:24 (GMT) |
fix |
November 8, 2021, 13:50 (GMT) |
progress |
November 8, 2021, 13:25 (GMT) |
Merge branch 'blender-v3.0-release' |
November 8, 2021, 13:25 (GMT) |
Merge branch 'blender-v3.0-release' |
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Master Commits
MiikaHweb | 2003-2021