Blender Git Commits

Blender Git "asset-system-filelist" branch commits.

Page: 10 / 12

March 11, 2021, 13:58 (GMT)
Merge branch 'master' into ui-asset-view-template
March 9, 2021, 17:58 (GMT)
Support passing ID type filter to the template

The ID type filter can be set as follows:
```
template_asset_view(..., filter_id_types={'filter_material', 'filter_object'})
```

I would have prefered if you could just create a
`bpy.types.AssetFilterSettings` object, fill that and pass it to the
template. But that doesn't seem possible right now without more complex
BPY additions.
Also, newer ID types (hair, point cloud, volume and simulation IDs) do
not support filtering, because their filtering flags exceed 32, meaning
we have to store them in 64 bit integers which RNA doesn't support for
enum properties...
March 9, 2021, 13:59 (GMT)
Merge branch 'master' into ui-asset-view-template
March 4, 2021, 15:29 (GMT)
Fix items not showing up if the preview is missing

No reason to skip adding the UI elements just because the preview is missing.
We can still show the text and allow dragging. Also makes it feel more
interactive while the previews load in a background thread.
March 4, 2021, 14:57 (GMT)
Add own button/widget type for the asset previews

The new button type (UI_BTYPE_PREVIEW_TILE) shows the items similar to
the Asset Browser, or the File Browser in thumbnail display mode. That
is, previews bigger than normal buttons, with the name drawn centered
below it.

Would be nice if the File/Asset Browser and preview templates could
adopt that new button type, so that there's no ad-hoc drawing for these
anymore. That's for a future cleanup though.
March 3, 2021, 20:44 (GMT)
Properly support mouse-selecting items in the asset view list

This was very glitchy before and just didn't work in most cases. The mouse
press event was simply caught by the preview icon button and didn't make its
way to the underlying list-row button.
March 3, 2021, 17:15 (GMT)
Cleanup: clang tidy

Warning: else-after-return/break
March 3, 2021, 17:15 (GMT)
Cleanup: clang tidy

Can use const parameter.
March 3, 2021, 17:15 (GMT)
EEVEE: Add ensure_valid_reflection to glossy closures

This is ported from Cycles and fixes issues with bump/normal mapping
giving weird reflections/lighting.

Fixes T81070 Specular light should be limited to normal pointing toward the camera
Fixes T78501 Normal mapping making specular artifact
March 3, 2021, 17:15 (GMT)
Fix compiler issues introduced in recent commit.

{73af762e9cd595ea708647c02c7e74752d844e80}
March 3, 2021, 17:15 (GMT)
EEVEE: SSS: Fix light leaking bewteen object at different depths

The SSS shader in Eevee has the following drawbacks (elaborated in {T79933}):

1. Glowing
2. Ringing. On low SSS jittering it is rendered a bunch of sharp lines
3. Overall blurriness due to the nature of the effect
4. Shadows near occlusions as in T65849
5. Too much SSS near the edge and on highly-tilted surfaces

{F9438636}
{F9427302}

In the original shader code there was a depth correction factor, as far as I can understand for fixing light bleeding from one object to another. But it was scaled incorrectly. I modified its scale to depend on SSS scale*radius and made it independent from the scene scale. The scale parameter (`-4`) is chosen so that it makes tilted surfaces to have visually the same SSS radius as straight surfaces (surfaces with normal pointed directly to the camera).

This depth correction factor alone fixes all the problems except for ringing (pt. 2). Because of float-point precision errors and irradiance interpolation some samples near the border of an object might leak light, causing sparkly or dashed (because of aliasing) patterns around the highlights. Switching from `texture()` to `texelFetch()` fixes this problem and makes textures on renders visually sharper.

An alternative solution would be to detect object borders and somehow prevent samples from crossing it. This can be done by:
1. Adding an `object_id` texture. I think it requires much more code changing and makes the shader more complicated. Again, `object_id` is not interpolatable.
2. Watch gradient of depth and discard samples if the gradient is too big. This solution depends on scene scale and requires more texture lookups. Since SSS is usually a minor effect, it probably doesn't require that level of accuracy.

I haven't notice it in practice, but I assume it can make visible SSS radius slightly off (up to 0.5 px in screen space, which is negligible). It is completely mitigated with render sampling.

Reviewed By: Cl�ment Foucault
Differential Revision: https://developer.blender.org/D9740
March 3, 2021, 17:15 (GMT)
EEVEE: Avoid old files with too many volume shadow sample being too slow

This clamp the volumetric shadow samples to the actual old max to avoid
problematic slowdown after the bugfix rB3a29c19b2bff.
March 3, 2021, 17:15 (GMT)
Fix crash when dragging nodes

The `bNodeLinkDrag` struct was NULL when dragging a node instead of
a link. It is allocated with `calloc` anyway, so this field doesn't
need to be explitely cleared.
March 3, 2021, 17:15 (GMT)
Cleanup: make format
March 3, 2021, 17:15 (GMT)
Fix (unreported) Outliner missing updates copying IDs via python

Steps to reproduce:
- switch to Scripting workspace
- execute bpy.data.meshes['Cube'].copy()
- Outliner will not show the new mesh immediately

Now just send appropriate notifier.

Differential Revision: https://developer.blender.org/D10584
March 3, 2021, 17:15 (GMT)
Nodes: store references to bNodeLinks in NodeTreeRef

Sometimes it is useful to have this information available to be able
to read information from links.
March 3, 2021, 17:15 (GMT)
EEVEE: SSR: Check reflection ray against geometric normal

This improve self intersection prevention. Also reduce the bias
that was making a lot of rays not being shoot at grazing angles.
March 3, 2021, 17:15 (GMT)
Cleanup: Make node_composite_cryptomatte CPP.

Core API of cryptomatte is also CPP.
March 3, 2021, 17:15 (GMT)
Cleanup: minor changes to Python RNA pointer assignment

Don't assign the BPy_StructRNA a value which can be 'None',
instead, set it to NULL.
March 3, 2021, 17:15 (GMT)
Cleanup: clang tidy

Warnings:
* readability-inconsistent-declaration-parameter-name
* readability-redundant-smartptr-get
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021