Blender Git Commits

Blender Git "asset-uuid--archived" branch commits.

July 1, 2020, 15:13 (GMT)
Merge branch 'master' into asset-uuid--archived
June 16, 2020, 09:31 (GMT)
Merge branch 'master' into asset-uuid
June 13, 2020, 20:54 (GMT)
Merge branch 'master' into asset-uuid
June 11, 2020, 09:55 (GMT)
Merge branch 'master' into asset-uuid
June 11, 2020, 09:54 (GMT)
Fixes for changes in master
June 11, 2020, 08:13 (GMT)
Merge branch 'master' into asset-uuid
November 26, 2019, 17:15 (GMT)
Remove the Amber asset engine code, this has nothing to do in that patch.
November 26, 2019, 16:59 (GMT)
Rename some variables in AssetUUID struct.
November 26, 2019, 16:45 (GMT)
Some more minor fixes/cleanups.
November 26, 2019, 16:34 (GMT)
Updates from code review.

Mostly various cleanups, and a few important fixes too (some potential
memleaks, missing writing of UUID struct for ID placeholders of linked
data-block in writefile.c).
November 26, 2019, 14:49 (GMT)
Merge branch 'master' into asset-uuid
November 25, 2019, 16:54 (GMT)
Merge branch 'master' into asset-uuid
November 25, 2019, 16:42 (GMT)
Add 'asset uuid' to IDs.

This commit is a subset of the asset-engine branch, only adding the uuid
struct to data-blocks, with a basic minimal RNA/Python API to use it.

it does not contain anything regarding asset engines and asset
management itself.

Besides being a first step towards full integration of asset engine work
into master, it is also the 'minimal requirement' from the studio here
for next Cosmos production pipeline (regarding own in-house management
tools).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021