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Blender
Git "attribute-accessor" branch commits.
Page: 5 / 8
October 28, 2020, 19:27 (GMT)
Geometry Nodes: make default group output node active Otherwise some updates were missing when sockets are changed.
October 28, 2020, 19:21 (GMT)
Merge branch 'master' into geometry-nodes
October 28, 2020, 13:53 (GMT)
Geometry Nodes: fix missing update when inserting a node between two nodes
October 28, 2020, 13:05 (GMT)
Geometry Nodes: improve api for nodes The execute callback of a geometry node gets more domain specific types as parameters now: GeoNodeInputs and GeoNodeOutputs. Those types are also aware of what node is being executed and can provide better error messages when they are used incorrectly.
October 28, 2020, 13:01 (GMT)
Merge branch 'master' into geometry-nodes
October 28, 2020, 09:40 (GMT)
Merge branch 'master' into geometry-nodes
October 28, 2020, 02:21 (GMT)
Merge branch 'master' into geometry-nodes
October 27, 2020, 19:01 (GMT)
Merge branch 'master' into geometry-nodes
October 27, 2020, 17:59 (GMT)
Geometry Nodes: Support pointcloud in transform node This is likely not the final implementation of the transform node, but it's a good trivial case for supporting multiple geometry data types.
October 27, 2020, 16:01 (GMT)
Fix group input is resetting in modifier
October 27, 2020, 14:53 (GMT)
Fix missing null check in recent commit
October 27, 2020, 14:43 (GMT)
Cleanup: Use proper C++ types
October 27, 2020, 13:59 (GMT)
Geometry Nodes: initial support for bool group inputs Still need to work on the uilayout inside the modifier.
October 27, 2020, 13:54 (GMT)
Geometry Nodes: support vector inputs to geometry group
October 27, 2020, 12:44 (GMT)
Geometry Nodes: initial support for displaying group inputs in modifier This uses the previously added id properties on the nodes modifier to store values that are passed into the geometry node group.
October 27, 2020, 11:09 (GMT)
Geometry Nodes: enable nodes modifier in edit mode
October 27, 2020, 04:15 (GMT)
Geometry Nodes: Fix memory leak
October 27, 2020, 04:12 (GMT)
Merge branch 'master' into geometry-nodes
October 27, 2020, 04:00 (GMT)
Geometry Nodes: Add initial scattering nodes The first is a "Point Distribute" node, which takes a mesh and outputs a pointcloud, scattering points randomly on the surface based on the input density. The distribution algorithm is extremely basic at this point, and doesn't take into account an attribute weight at each vertex. The second node is a "Point Instance" node, which is mainly a placeholder until the engineering design for how to work with instancing in geometry nodes is decided. For now it just runs the same code that the convert pointcloud to mesh operator uses.
October 27, 2020, 03:54 (GMT)
Geometry Nodes: Add function to create a temporary pointcloud We needed a "nomain" funciton similar to the one we have for meshes in order to add a working pointcloud for the geometry nodes.