June 30, 2021, 07:12 (GMT) |
Fix T89526: "Toggle Maximize Area" clears context screen properties Removed in b787581c9cda5a0cd4bc8b03bbdd1f9832438db4 as it's comment noted it was bad code, the reason for it's necessity was no longer valid. Add this back with comment explaining why it's still needed. |
June 23, 2021, 12:44 (GMT) |
Blender v2.93.2 candidate version bump. |
June 22, 2021, 05:57 (GMT) |
Blender v2.93.1 release version bump. |
June 16, 2021, 11:46 (GMT) |
Fix T86956: VSE shading mode ignores Grease Pencil Vertex colors. Issue is that due to the strange definition of render in grease pencil (meaning should be rendered similar to rendering). This included normal viewport rendering in OB_RENDER and OpenGL render in OB_RENDER. For other rendering modes the overlay vertex opacity would be used. This patch sets this value to 1 when rendering via a scene strip override. NOTE: that this isn't a good solution as I expect that users want to use the opacity of the Grease pencil object. Perhaps the GPencil team has a better solution for it. |
June 16, 2021, 07:31 (GMT) |
Fix outdated face tessellation use when editing edit-mesh coodinates |
June 16, 2021, 07:30 (GMT) |
Fix image space missing mask display panel |
June 16, 2021, 07:30 (GMT) |
Fix modifier deform by armature check ignoring virtual modifiers Regression in f00cb93dbec7bf5dc05302c868f20fcd5aed7db7 (fix for T63125) |
June 16, 2021, 07:29 (GMT) |
Docs: remove deprecated parameter from bmesh docs The perimeter itself was removed but the documentation wasn't updated. Resolves T89013 |
June 16, 2021, 07:28 (GMT) |
LineArt: Camera marker update fix. The original fix was probably flushed by some newer line art commits. Fixed. See https://developer.blender.org/T88464 |
June 9, 2021, 06:57 (GMT) |
LineArt: Fix edge clipping index error. Small bug that's causing edge count to be incorrect in final culled list, just being offset exactly 1 entry. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11513 |
June 9, 2021, 06:49 (GMT) |
Texture Paint: changing paint slots and viewport could go out of sync When changing to another texture paint slot, the texture displayed in the viewport should change accordingly (as well as the image displayed in the Image Editor). The procedure to find the texture to display in the viewport (BKE_texpaint_slot_material_find_node) could fail though because it assumed iterating nodes would always happen in the same order (it was index based). This is not the case though, nodes can get sorted differently based on selection (see ED_node_sort). Now check the actual image being referenced in the paint slot for comparison. ref T88788 (probably enough to call this a fix, the other issue(s) mentioned in the report are more likely a feature request) Reviewed By: mano-wii Maniphest Tasks: T88788 Differential Revision: https://developer.blender.org/D11496 |
June 9, 2021, 06:49 (GMT) |
Fix T77651: Black screen on Blender startup on ChromeOS Apparently `textureSize` doesn't work with `sampler1DArray` on this OS. Thanks to @dave1853 for finding the source of the problem. |
June 9, 2021, 06:48 (GMT) |
Fix T88813: Scalable allocator not used on win10 Due to the way we ship the CRT on windows TBB's malloc proxy was unable to attach it self to the memory management functions on windows 10. This change moves ucrtbase.dll out of the blender.crt folder and back into the main blender folder to side step some undesirable behaviour on win10 making TBB once more able to attach it self. Having this work again, should give a speed boost in memory allocation heavy workloads such as mantaflow. For details on how this only failed on Win10 see T88813 |
June 9, 2021, 06:46 (GMT) |
EEVEE: AOVs not same as cycles. EEVEE uses hashing to sync aov names and types with the gpu. For the type a hashed value was overridden making `decalA` and `decalB` choose the same hash. This patches fixes this by removing the most significant bit. |
June 9, 2021, 06:45 (GMT) |
Fix T88567: Cryptomatte only works for the first View Layer. The view layer was always set to 0. This patch increments it. |
June 9, 2021, 06:43 (GMT) |
Fix T88666: Cryptomatte: EXR sequence does not update when scrubbing the timeline. Cause is that initializing the cryptomatte session would reset the current frame of an image sequence. The solution is to always use the scene current frame so it resets to the correct frame. This was a todo that wasn't solved after it landed in master. Needs to be backported to 2.93. |
June 9, 2021, 06:43 (GMT) |
Fix T88625: Multiobject UV hiding/unhiding does not work with UV_SYNC_SELECTION Oversight in {rB470f17f21c06}. Hiding was only done for the first mesh, then the operator finished (in case of UV_SYNC_SELECTION). Now just continue to the next. Maniphest Tasks: T88625 Differential Revision: https://developer.blender.org/D11413 |
June 9, 2021, 06:42 (GMT) |
Fix T88531: Mantaflow problem with geometry nodes Objects modified by geometry nodes modifiers were not caught as being "dynamic". Now add this modifier type to the list of modifiers making them "dynamic" in the eyes of mantaflow. (noticed by @sebbas in chat) Maniphest Tasks: T88531 Differential Revision: https://developer.blender.org/D11389 |
June 9, 2021, 06:41 (GMT) |
Fix T88566: Mantaflow inflow with shapekeys is not working anymore (regression) Code was actually checking for shapekeys, but these were not detected properly (some effects like shape keys are added as virtual modifiers before the user created modifiers) Now go over virtual modifiers as well. Maniphest Tasks: T88566 Differential Revision: https://developer.blender.org/D11388 |
June 9, 2021, 06:41 (GMT) |
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