September 5, 2021, 17:24 (GMT) |
Fix compile error. |
September 5, 2021, 17:19 (GMT) |
Import changes from development branch |
September 5, 2021, 17:17 (GMT) |
Fix incorrect values used to construct Ray |
September 5, 2021, 17:17 (GMT) |
Fix incorrect socket name in sphere primitive node |
September 5, 2021, 17:15 (GMT) |
Merge branch 'master' into subdivision_work |
September 5, 2021, 16:25 (GMT) |
adaptive_cloth: AdaptiveMesh: face sizing: use params Use values from given params instead of the hard coded parameter values. |
September 5, 2021, 16:20 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
September 5, 2021, 16:17 (GMT) |
adaptive_cloth: gui for `edge_length_max` and `aspect_ratio_min` |
September 5, 2021, 16:09 (GMT) |
Merge branch 'master' into soc-2021-curve-fillet |
September 5, 2021, 16:02 (GMT) |
More changes and fixes to pass normals around separately from MVert |
September 5, 2021, 15:45 (GMT) |
Knife: Cut along edges to reposition cut start more easily After receiving feedback on devtalk, users expressed they wished to be able to cut along an edge so they could make further cuts from a new position along the edge. This also adds the potential to implement snapping to a given distance along an edge. |
September 5, 2021, 15:05 (GMT) |
adaptive_cloth: parameter name from `size_min` to `edge_length_min` |
September 5, 2021, 12:09 (GMT) |
Fix: Knife cut vertex sometimes placed in space When using relative constrained angle mode along an edge which has a face hidden from view, if a cut is added it can sometimes place the previous cut vertex in space, away from the edge. This was caused by knife_snap_edge_constrained not working correctly when a cut is constrained along the edge it was started from. Fixed by adding a quick check. |
September 5, 2021, 05:40 (GMT) |
Initial changes to move normals out of MVert |
September 5, 2021, 05:35 (GMT) |
adaptive_cloth: AdaptiveMesh: dynamic face sizing (for curvature) Compute the dynamic face sizing with respect to curvature and do eigen decomposition of the final sizing to add constraints with respect to edge lengths and aspect ratio. |
September 5, 2021, 05:34 (GMT) |
adaptive_cloth: AdaptiveMesh: calculate derivative Calculate derivative of the given float3s with respect to the uv space coordinates of the given face. |
September 5, 2021, 05:33 (GMT) |
adaptive_cloth: Mesh: Node: get normal |
September 5, 2021, 05:31 (GMT) |
float2x3 and float3x2: transpose and multiplication with intern file Transpose and multiplication requires access to the other structure as well, this cannot be done through header files only, at least not easily. So separate implementation files for each with the respective functions that are required. |
September 5, 2021, 05:26 (GMT) |
float3x2: constructor through columns of the matrix |
September 5, 2021, 05:25 (GMT) |
float2x2: transpose |
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Master Commits
MiikaHweb | 2003-2021