September 6, 2021, 07:30 (GMT) |
Fix "Text to Object" creating invisible object Newly created objects would not become visible until another action forced a depsgraph update. |
September 6, 2021, 07:30 (GMT) |
Fix invalid mask use for the UV-project modifier Mistake in a30a8179331d689c9e599fb9a530c0b6b155f689. |
September 6, 2021, 07:28 (GMT) |
Fix buffer size mismatch in SCRIPT_OT_python_file_run Reading paths over 512 bytes would cause a buffer overrun. |
September 6, 2021, 07:27 (GMT) |
Fix T88812: Child Windows on Vertical Monitors This patch improves the positioning of child windows when on monitors that are arranged vertically (any above any other). When calculating a window position in Ghost coordinates from GL coordinates we were using monitor height, which can give incorrect values when desktop is taller than any single monitor. So use desktop height instead. See D10637 for more details and examples. Differential Revision: https://developer.blender.org/D10637 Reviewed by Brecht Van Lommel |
September 6, 2021, 07:27 (GMT) |
Audaspace: porting PulseAudio fixes from upstream. |
September 6, 2021, 07:26 (GMT) |
Audaspace: porting pulseaudio fixes from upstream. |
September 6, 2021, 07:24 (GMT) |
Fix T90772: Image Editor not sampling color from the the currently selected pass Caused by {rBebaa3fcedd23}. Seems this above commit assumed an ImageUser's multi_index is only used for Multiview/Stereo? This is not the case, multi_index also stores the index for layer/pass combination. If we call both BKE_image_multilayer_index and BKE_image_multiview_index (even though this is not appropriate/needed for multilayer images?), we might end up overwriting multi_index again. note: looking at this I was also wondering why we update the ImageUser in image-buffer-aquiring funnctions [and not from the UI, e.g. template_image_layers, but that is a whole different story I guess, see comment in T90772 as well] note2: this could also use a utility function (this is not the only place where this is done), this is fo a cleanup commit. Maniphest Tasks: T90772 Differential Revision: https://developer.blender.org/D12267 |
September 6, 2021, 07:22 (GMT) |
Fix T90651: camera reconstruction crash without scene camera This was working differently in 2.79, tried tracking this down and it seems this was wrong since the 2.8 beginning in {rB7907dfc40018}. This would not only crash without an active scene camera, but would also result in different tracks from different camera's constraints could not be selected. So select id depends on corresponding camera, remove the dependency on scene camera completely. Maniphest Tasks: T90651 Differential Revision: https://developer.blender.org/D12230 |
September 6, 2021, 07:07 (GMT) |
Merge branch 'master' into studio-sprite-fright |
September 6, 2021, 04:15 (GMT) |
Merge branch 'master' into temp-geometry-nodes-fields |
September 6, 2021, 03:17 (GMT) |
Add tablet data to mouse input. |
September 6, 2021, 03:12 (GMT) |
[WIP] Continuous grab for tablets This revision modifies mouse and tablet handling to allow both to interchangably accumulate during continuous grab. For tablet input in pen mode, grab accumulates over the change in position while the tablet is in range. For a tablet in mouse mode, grab accumulates as a normal mouse accumulates. Also adds ability for operators to force continuous grab. This is necessary for the walk operator which has been rewritten to take advantage of tablet continuous grab. Differential Revision: https://developer.blender.org/D12408 |
September 5, 2021, 23:41 (GMT) |
Cleanup |
September 5, 2021, 21:30 (GMT) |
Attempt to fix build error on windows |
September 5, 2021, 21:09 (GMT) |
Various small fixes and cleanups |
September 5, 2021, 19:10 (GMT) |
adaptive_cloth: AdaptiveMesh: use params for collapsible test Use the `aspect_ratio_min` available in the params for the edge collapsible test instead of the hard coded value. |
September 5, 2021, 18:56 (GMT) |
adaptive_cloth: face sizing: change_in_vertex_normal_max as a param Create GUI and use `change_in_vertex_normal_max` for dynamic face sizing calculation instead of the hard coded value. |
September 5, 2021, 18:51 (GMT) |
Continuous grab mostly working for Wintab and Windows Ink. Some minor race conditions for Windows Ink when a pen quickly enters then leaves range shortly after a mouse event. # Conflicts: # intern/ghost/intern/GHOST_SystemWin32.cpp |
September 5, 2021, 18:51 (GMT) |
Converted walk operator to use continuous grab. Mouse and tablet are now opaque to the operator handling. Continous grab has to be forced even if user has disabled it. |
September 5, 2021, 18:02 (GMT) |
Fix build error on Windows. |
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Master Commits
MiikaHweb | 2003-2021