Revision 252460b by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 21:21 (GMT) |
GP: Change Thickness Profile panel |
Revision 944f1d4 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 19:30 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 63537e7 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 19:09 (GMT) |
GP: Use a fixed UV data for buffer end cap |
Revision 2e48810 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 19:04 (GMT) |
GP: Fix problems with stroke Caps Now the start cap is done and during drawing the end cap is not set because needs to have a UV calculated and this is not done while drawing. |
Revision f9dbee0 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 18:16 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenloader/intern/versioning_280.c |
Revision b17c8df by Charlie Jolly (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 16:45 (GMT) |
GP: Tidy |
Revision 6073037 by Charlie Jolly (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 16:42 (GMT) |
GP: Primitives: tidy up control point code The display of control points is temporary as this is still wip. |
December 10, 2018, 16:28 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into fracture_modifier-2.8 # Conflicts: # source/blender/modifiers/intern/MOD_boolean.c |
Revision ac7618d by Charlie Jolly (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 16:23 (GMT) |
GP: Primitives: tidy up control point code The display of control points is temporary as this is still wip. |
Revision 41e059d by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 16:15 (GMT) |
GP: Add missing depsgraph update |
Revision fdff9ce by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 15:54 (GMT) |
GP: Set Brush default material when add new GP Object Before the brush color was not set equal to object active color. |
Revision 811cf68 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 15:42 (GMT) |
GP: Remove Object Onion Skin switch It was confusing to have two switches. |
Revision 0c0f355 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 15:21 (GMT) |
GP: Replace Clamp icon |
Revision 64c64d2 by Charlie Jolly (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 14:28 (GMT) |
GP: Use floats for primitive coords |
Revision 208ff2e by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 13:33 (GMT) |
GP: Make Onion Skin ON as default RNA value |
Revision cdd2bba by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 09:45 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 19b066c by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 10, 2018, 09:43 (GMT) |
GP: Enable Object Onion Skin by default Now, the main switchis on, and the layer onion skin is off. |
December 9, 2018, 22:19 (GMT) |
forgot to display rigidbody settings subpanel with opengl render engine |
December 9, 2018, 21:15 (GMT) |
crash fix attempt when adding / removing rigidbody worlds still issues when appending FM objects, need to re-add rigidbodies and refracture |
December 9, 2018, 15:37 (GMT) |
added shape-based clusters clustergroup object with meshes will now cut out clusters according to their mesh, make sure mesh is subdivided enough for better results |
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