Blender Git Commits

Blender Git commits from all branches.

Page: 1401 / 2888

December 10, 2018, 21:21 (GMT)
GP: Change Thickness Profile panel
December 10, 2018, 19:30 (GMT)
Merge branch 'blender2.8' into greasepencil-object
December 10, 2018, 19:09 (GMT)
GP: Use a fixed UV data for buffer end cap
December 10, 2018, 19:04 (GMT)
GP: Fix problems with stroke Caps

Now the start cap is done and during drawing the end cap is not set because needs to have a UV calculated and this is not done while drawing.
December 10, 2018, 18:16 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/blenloader/intern/versioning_280.c
December 10, 2018, 16:45 (GMT)
GP: Tidy
December 10, 2018, 16:42 (GMT)
GP: Primitives: tidy up control point code

The display of control points is temporary as this is still wip.
December 10, 2018, 16:28 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into fracture_modifier-2.8

# Conflicts:
# source/blender/modifiers/intern/MOD_boolean.c
December 10, 2018, 16:23 (GMT)
GP: Primitives: tidy up control point code

The display of control points is temporary as this is still wip.
December 10, 2018, 16:15 (GMT)
GP: Add missing depsgraph update
December 10, 2018, 15:54 (GMT)
GP: Set Brush default material when add new GP Object

Before the brush color was not set equal to object active color.
December 10, 2018, 15:42 (GMT)
GP: Remove Object Onion Skin switch

It was confusing to have two switches.
December 10, 2018, 15:21 (GMT)
GP: Replace Clamp icon
December 10, 2018, 14:28 (GMT)
GP: Use floats for primitive coords
December 10, 2018, 13:33 (GMT)
GP: Make Onion Skin ON as default RNA value
December 10, 2018, 09:45 (GMT)
Merge branch 'blender2.8' into greasepencil-object
December 10, 2018, 09:43 (GMT)
GP: Enable Object Onion Skin by default

Now, the main switchis on, and the layer onion skin is off.
December 9, 2018, 22:19 (GMT)
forgot to display rigidbody settings subpanel with opengl render engine
December 9, 2018, 21:15 (GMT)
crash fix attempt when adding / removing rigidbody worlds

still issues when appending FM objects, need to re-add rigidbodies and refracture
December 9, 2018, 15:37 (GMT)
added shape-based clusters

clustergroup object with meshes will now cut out clusters according to their mesh,
make sure mesh is subdivided enough for better results
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021