Revision ad5dc17 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 19, 2018, 18:50 (GMT) |
New parameter to force Fill cache recalc This is needed for extreme deformations |
Revision dfdf451 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 19, 2018, 15:22 (GMT) |
New operator to generate automatic weights |
August 19, 2018, 11:26 (GMT) |
split to islands and autoexecute work again re-using meshisland works too, but oddly initially the mesh is not drawn, needs to have a "pointsource" selected, but re-using meshislands works with empty pointsource atm |
Revision 643afc3 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 19, 2018, 11:04 (GMT) |
WIP: Operator to create vertex groups Only works with the Empty mode. |
Revision 89e8cca by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 19, 2018, 09:41 (GMT) |
Cleanup unused function |
Revision d634916 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 20:47 (GMT) |
Cleanup code and comments |
Revision b5301a1 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 20:32 (GMT) |
Limit Armature modifier to only one instance |
Revision e9e1e8f by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 18:17 (GMT) |
More cleanup |
Revision 9d93703 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 17:22 (GMT) |
Code cleanup: remove unused code |
Revision e4082db by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 16:43 (GMT) |
Put text to review |
Revision c3ba891 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 16:08 (GMT) |
WIP: Add basic functions to deform |
Revision 31a1135 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 15:37 (GMT) |
Merge branch 'blender2.8' into greasepencil-experimental |
Revision 96d9b20 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 15:36 (GMT) |
Put in place all pieces for Armature modifier The modifier doesn't do anything yet. |
August 18, 2018, 11:37 (GMT) |
crash fix with voronoi + fractal boolean |
Revision 4594287 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 09:51 (GMT) |
Fixed some matrix fuction naming format |
August 18, 2018, 09:40 (GMT) |
couple of smaller fixes fixes like resetting to start position after cancelling animation or using the input scene for the current frame (not the evaluated one) |
Revision 4af5941 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 09:39 (GMT) |
Software mode FOV adapted. |
Revision 1f5b233 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 06:04 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr # Conflicts: # release/scripts/addons_contrib # release/scripts/startup/bl_ui/properties_physics_field.py # source/blender/makesdna/DNA_scene_types.h # source/tools |
August 17, 2018, 23:05 (GMT) |
fix for another memory / crash issue |
August 17, 2018, 20:31 (GMT) |
fixes for fractal boolean, autohide and convert to objects works all partially only still, because other blender things dont work as expected any more... |
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