Blender Git Commits

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August 6, 2021, 13:28 (GMT)
Cleanup: remove unused kernel variables
August 6, 2021, 13:25 (GMT)
Fix missing Combined pass when using Denoising Data

Remove Integrator.store_denoising_passes and just fill the passes if they
exist, there's no need for this option.
August 6, 2021, 13:21 (GMT)
adaptive_cloth: mesh: split edge: correct orientation for new face

Set the correct orientation for the new faces formed during the split
edge operation.

By swapping the unwanted vert for the new vert, the orientation is
preserved.
August 6, 2021, 12:42 (GMT)
Merge branch 'master' into refactor-idprop-ui-data
August 6, 2021, 12:36 (GMT)
improve extrude node
August 6, 2021, 11:37 (GMT)
support array in fill node for debugging purposes
August 6, 2021, 11:28 (GMT)
support array input/output in extrude node
August 6, 2021, 11:12 (GMT)
adaptive_cloth: AdaptiveMesh: edge flip test: only if edge size is ok

Allow the edge flip only if the flipped edges doesn't exceed the edge
size requirement.
August 6, 2021, 10:58 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 6, 2021, 10:56 (GMT)
add initial Extrude node by Fabian
August 6, 2021, 10:40 (GMT)
support array input in point distribute node
August 6, 2021, 10:40 (GMT)
Fix 100% core usage in viewport in Cycles X

Is a regression since the previous fix for the dead-lock on exit
(was done in the revision 24458a1e7a0).

We need to do `pause_cond_.wait()` when we've run out work to be done.

The new code does check for both states: pause and new work added.

Annoyingly, had to introduce an extra flag which we can check prior
to `wait()`. Without this we have nothing to check whether wait is
needed or not.

The change is against Cycles X, but would also need to be ported
to master.

Differential Revision: https://developer.blender.org/D12148
August 6, 2021, 10:36 (GMT)
Cycles X: Internal API support for tiled rendering

No visible changes on user level yet: just a tiny step towards tiled
rendering support.

Tested by hard-coding tile size to `make_int2(256, 256)`.

Differential Revision: https://developer.blender.org/D12129
August 6, 2021, 10:32 (GMT)
Merge branch 'master' into soc-2021-vse-strip-thumbnails
August 6, 2021, 10:18 (GMT)
add geometry output to geometry expander
August 6, 2021, 09:56 (GMT)
get input attribute names from modifier
August 6, 2021, 09:45 (GMT)
add remove button
August 6, 2021, 09:36 (GMT)
workaround for attribute inputs: use string sockets
August 6, 2021, 09:08 (GMT)
Cycles X: add camera visibility and shadow catcher options for lights

* Camera visibility makes it so lights can be directly visible as objects
in the scene. This is disabled by default but can be enabled now. Be
aware that aliasing can be a problem with directly visible bright lights.
* The shadow catcher works similar to emissive triangles on meshes. It's
useful when you for example use light objecs for the headlights of a car,
where you want their reflection on the road to be composited in.

For performance, I saw no difference outside of timing noise.

Differential Revision: https://developer.blender.org/D12141
August 6, 2021, 08:46 (GMT)
Cleanup: Use proper naming for private members in Cycles X
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021