August 6, 2021, 13:28 (GMT) |
Cleanup: remove unused kernel variables |
August 6, 2021, 13:25 (GMT) |
Fix missing Combined pass when using Denoising Data Remove Integrator.store_denoising_passes and just fill the passes if they exist, there's no need for this option. |
August 6, 2021, 13:21 (GMT) |
adaptive_cloth: mesh: split edge: correct orientation for new face Set the correct orientation for the new faces formed during the split edge operation. By swapping the unwanted vert for the new vert, the orientation is preserved. |
August 6, 2021, 12:42 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
August 6, 2021, 12:36 (GMT) |
improve extrude node |
August 6, 2021, 11:37 (GMT) |
support array in fill node for debugging purposes |
August 6, 2021, 11:28 (GMT) |
support array input/output in extrude node |
August 6, 2021, 11:12 (GMT) |
adaptive_cloth: AdaptiveMesh: edge flip test: only if edge size is ok Allow the edge flip only if the flipped edges doesn't exceed the edge size requirement. |
Revision 05d988d by Sybren A. Stüvel (temp-asset-browser-catalogs, temp-asset-browser-catalogs-ui, temp-assetlib-plus-uuid-rename) August 6, 2021, 10:58 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs |
August 6, 2021, 10:56 (GMT) |
add initial Extrude node by Fabian |
August 6, 2021, 10:40 (GMT) |
support array input in point distribute node |
August 6, 2021, 10:40 (GMT) |
Fix 100% core usage in viewport in Cycles X Is a regression since the previous fix for the dead-lock on exit (was done in the revision 24458a1e7a0). We need to do `pause_cond_.wait()` when we've run out work to be done. The new code does check for both states: pause and new work added. Annoyingly, had to introduce an extra flag which we can check prior to `wait()`. Without this we have nothing to check whether wait is needed or not. The change is against Cycles X, but would also need to be ported to master. Differential Revision: https://developer.blender.org/D12148 |
August 6, 2021, 10:36 (GMT) |
Cycles X: Internal API support for tiled rendering No visible changes on user level yet: just a tiny step towards tiled rendering support. Tested by hard-coding tile size to `make_int2(256, 256)`. Differential Revision: https://developer.blender.org/D12129 |
August 6, 2021, 10:32 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
August 6, 2021, 10:18 (GMT) |
add geometry output to geometry expander |
August 6, 2021, 09:56 (GMT) |
get input attribute names from modifier |
August 6, 2021, 09:45 (GMT) |
add remove button |
August 6, 2021, 09:36 (GMT) |
workaround for attribute inputs: use string sockets |
August 6, 2021, 09:08 (GMT) |
Cycles X: add camera visibility and shadow catcher options for lights * Camera visibility makes it so lights can be directly visible as objects in the scene. This is disabled by default but can be enabled now. Be aware that aliasing can be a problem with directly visible bright lights. * The shadow catcher works similar to emissive triangles on meshes. It's useful when you for example use light objecs for the headlights of a car, where you want their reflection on the road to be composited in. For performance, I saw no difference outside of timing noise. Differential Revision: https://developer.blender.org/D12141 |
August 6, 2021, 08:46 (GMT) |
Cleanup: Use proper naming for private members in Cycles X |
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Master Commits
MiikaHweb | 2003-2021