Blender Git Commits

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June 16, 2016, 08:40 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
June 16, 2016, 08:39 (GMT)
Updated map to be more efficient. Fixed bug with brush radius. Next, looking into getting the nearest ray trace location.
June 16, 2016, 08:09 (GMT)
Merge branch 'master' into soc-2016-multiview
June 16, 2016, 07:56 (GMT)
get corresondences into libmv
June 16, 2016, 07:18 (GMT)
Merge branch 'master' into object_nodes
June 16, 2016, 07:10 (GMT)
Use a Scope concept for avoiding codegen for existing nodes.

Rather than a single socket value map, use a "scope" to keep track of which
nodes are already generated. This reintroduces the "block" idea from earlier
versions, but at the later codegen stage rather than the node graph.

Describing scope on the level of nodes becomes quite clumsy and ambiguous,
and moves nodes further away from the UI representation. The compiler can
handle this more elegantly without requiring persistent data.

Scopes can be nested. This is not used yet, but will allow scoped variables
later on, where the variables being used for a node path depend on its scope.
Revision 4cae0cb by turjuque (pbr-viewport)
June 15, 2016, 23:47 (GMT)
Fix texelFetch for older opengl version.
Revision 22c8301 by turjuque (pbr-viewport)
June 15, 2016, 23:46 (GMT)
Fix Crash.
June 15, 2016, 23:44 (GMT)
Layer drag & drop reordering

Took some time to get logic to work like user's would expect it, but seems to work now.
June 15, 2016, 23:12 (GMT)
hooked up pointcache so that it triggers the new mesh read function
June 15, 2016, 17:46 (GMT)
Fix crash accessing invalid property headers.
June 15, 2016, 15:55 (GMT)
Cycles: Prepare some utility funcitons for regular BVH traversal

The idea is to use utility function for node intersection, just like
it's done in QBVH. Would make it easier to choose between aligned and
unaligned node intersection here.
June 15, 2016, 15:02 (GMT)
Merge branch 'master' into alembic_basic_io
June 15, 2016, 14:58 (GMT)
Cycles: Fix naming and merge node intersections into a single file
June 15, 2016, 14:58 (GMT)
Split customdata writing in separate files, de-duplicate some code.
June 15, 2016, 14:44 (GMT)
Cycles: Some fixes to avoid crashes with regular BVH

Still only will only on scenes without hair.
June 15, 2016, 14:36 (GMT)
added mesh (.bobj.gz files) read functionality to fluid class
June 15, 2016, 13:29 (GMT)
Remove outdated/bogus customdata writing code.
June 15, 2016, 13:12 (GMT)
Add support to read and write vertex colors.
June 15, 2016, 12:32 (GMT)
Fix for recent commits: Fix an error, silence warnings, clean up unused code
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021