June 4, 2016, 19:35 (GMT) |
Cycles: Allocate and sync the denoise passes With this commit, Cycles will add the passes to the result if keeping them is activated. The actual data isn't written yet, so it just returns zeros. |
June 4, 2016, 19:29 (GMT) |
Render: Add denoising passes to the Render code These passes will eventually be hidden from the user, but for now they're really useful for debugging. |
June 4, 2016, 19:24 (GMT) |
Render API: Allow renderers to allocate additional passes This commit adds the add_pass function to the renderer API, which allows a renderer to add a pass to a certain or all render layers. Since the RNA only has 32bit integers as argument types, the position of the passtype bit is passed instead of the actual passtype. When additional RenderResults are allocated, all additional passes added to the main result are added to it as well. |
June 4, 2016, 19:21 (GMT) |
Render: Extend the passtype field of RenderPasses to 64 bit This commit extends the number of possible pass types to 64 bit. However, it only affects the structures used for storage during and after rendering, not the SceneRenderLayer that's visible to the user (due to various limitations to 32 bit integers in RNA). Therefore, their main purpose is to be allocated by the renderer based on some other setting. |
June 4, 2016, 18:15 (GMT) |
Invert layer drawing order: Top to bottom instead of bottom to top Convention in Blender is to use top to bottom, not the other way around. |
June 4, 2016, 18:01 (GMT) |
Support undo/redo and file read/write for layer manager It's not 100% working yet, there's still some listbase issue going on, but I didn't get any crashes on runtime, so it's mostly fine. |
June 4, 2016, 16:43 (GMT) |
WIP: Select Shortest Path: Correctly set selection tags for edges of found verts of path |
June 4, 2016, 15:55 (GMT) |
WIP: Select Shortest Path: Fixes to path computation Also contains a few debug prints which are handy for now. Needs a cleanup commit later anyway |
June 4, 2016, 12:28 (GMT) |
added liquid ensure function |
June 4, 2016, 09:10 (GMT) |
cleaned up liquid init and made it public |
June 3, 2016, 21:16 (GMT) |
Merge remote-tracking branch 'origin/master' into gsoc2016-improved_extrusion |
June 3, 2016, 21:09 (GMT) |
Curves: Improved Bezier Curve Extrusion After implementing the changes suggested, backwards compatibility was broken. In order to fix that, the whole feature had to be reimplemented, replacing the symmetric extrusion option (which has been the default until now in Blender) with an unidirectional extrude one. |
June 3, 2016, 19:24 (GMT) |
Cleanup: includes. |
June 3, 2016, 19:09 (GMT) |
Fix for missing modifier update when enabling the new depsgraph. |
June 3, 2016, 18:05 (GMT) |
use smaller randomness factor for now |
June 3, 2016, 14:39 (GMT) |
Merge branch 'master' into soc-2016-multiview |
June 3, 2016, 14:35 (GMT) |
adapt reconstruction to multiview_reconstruction |
June 3, 2016, 13:37 (GMT) |
Cleanup: extra qualifier. |
June 3, 2016, 13:30 (GMT) |
Fix crash dereferencing null BoundBox pointer. |
June 3, 2016, 12:17 (GMT) |
Add new transform cache constraint in the new depsgraph. |
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Master Commits
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