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Revision 81737e6 by Clément Fukhaut (pbr-viewport)
April 16, 2016, 10:53 (GMT)
Fix bug when capturing object with planar reflections.
April 15, 2016, 21:39 (GMT)
Fix some missing updates
April 15, 2016, 20:49 (GMT)
Merge branch 'master' into temp_widgets_update_tagging

Conflicts:
source/blender/editors/space_graph/graph_ops.c
April 15, 2016, 20:48 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
source/blender/editors/space_graph/graph_ops.c
April 15, 2016, 20:24 (GMT)
Port face map widgets to update tagging system

Face maps behave a bit different than normal widgets, since adding and removing them are common actions. Hence I had to add some special stuff which I'm not so happy about. I see two alternatives, but not sure about them either:
* Re-create all face map widgets on WIDGETMAP_REFRESH - would be done only on data/selection changes etc, not on simple redraw so it's rather harmless, would still like to avoid though.
* Extend/adjust the new update tagging system to natively support more dynamic widget lists. Would be good to have in general, but once again, I'm not sure how this would look (e.g. how would synchronysing with bone assignments work? More callbacks? :/)

Open issues:
* Deleting a bone that has a face map assigned doesn't hide/remove the face map widget
* Un-assigning a widget only hides it, better free it to save memory.
* A face map assinged to multiple bones gets hidden when un-assigning from one of the bones until next redraw.

So would like to re-think things again, but for now it's good enough. I don't want this to be a showstopper.
April 15, 2016, 08:38 (GMT)
Move core of update check to BKE's asset area, add an operator for that too.
April 15, 2016, 07:43 (GMT)
Add corner angle as operator option

Allows for adjusting after the stroke
April 15, 2016, 07:17 (GMT)
Change the cursor when drawing
April 15, 2016, 07:11 (GMT)
Add button in toolbar for the draw tool
April 15, 2016, 06:35 (GMT)
Iniitalize defaults
April 15, 2016, 06:21 (GMT)
Improve click-steps (better for tablets)
April 15, 2016, 02:08 (GMT)
Add radius taper option
April 14, 2016, 23:54 (GMT)
V3D_IS_ZBUF was used incorrectly, now just check draw mode

Also report error when getting the depth buffer fails.
April 14, 2016, 23:43 (GMT)
Don't interpolate pressure when its not used.
April 14, 2016, 23:27 (GMT)
Support cancelling a stroke
April 14, 2016, 23:14 (GMT)
Move error calculation into its own function
April 14, 2016, 21:53 (GMT)
Scale the error threshold by the user-prefs pixelsize
April 14, 2016, 21:21 (GMT)
Operator redo now works

You can adjust error threshold after the stroke for eg
April 14, 2016, 20:45 (GMT)
Re-arrange functions into sections
April 14, 2016, 20:34 (GMT)
UI: improve layou
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021