Blender Git Commits

Blender Git commits from all branches.

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April 19, 2016, 12:05 (GMT)
Fix unfreed temporary buffers in strand relaxation.
April 19, 2016, 12:01 (GMT)
Define BMEditStrands struct as an extension of BMEditMesh.

The advantage is that we can now use this struct in the (rather involved)
process of generating a display DerivedMesh and apply modifiers to it.
April 19, 2016, 11:31 (GMT)
Merge branch 'master' into temp_widgets_update_tagging

Conflicts:
source/blender/editors/space_sequencer/sequencer_ops.c
April 19, 2016, 11:30 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
source/blender/editors/space_sequencer/sequencer_ops.c
April 19, 2016, 11:27 (GMT)
Disable regular mesh drawing in hair edit mode.
April 19, 2016, 11:07 (GMT)
Asset update: WIP proof-of-concept async (job-based) update code.

Builds, but not tested nor hoocked to anything yet!
April 18, 2016, 19:15 (GMT)
Merge branch 'master' into temp_display_optimization
April 18, 2016, 18:47 (GMT)
Fix possible overflow when setting geometry cache size
April 18, 2016, 16:13 (GMT)
Proof-of-concept: Hair edit data from regular meshes.

This adds the possibility to edit a regular mesh like strand data.
It's more of a test for independence from particles than a real use case,
but could come in handy anyway.
April 18, 2016, 15:48 (GMT)
Check mesh samples for zero weights on eval to detect invalid/unusable samples.
April 18, 2016, 14:20 (GMT)
Merge branch 'master' into cycles_hair_bvh
April 18, 2016, 12:45 (GMT)
Merge branch 'microdisp' of https://github.com/maiself/blender into microdisp
April 18, 2016, 12:41 (GMT)
Merge branch 'master' into microdisp
April 17, 2016, 13:08 (GMT)
Corrected implementation of the strand relaxation method ported from particles.

This is still the same algorithm as in particle edit mode, but cleaned up
some unnecessary complications and use much more meaningful variable names.
April 16, 2016, 18:51 (GMT)
Add a few changes from master that got missed
April 16, 2016, 17:58 (GMT)
Fix pointiness attribute not getting stored for subdivision meshes
April 16, 2016, 16:10 (GMT)
Merge branch 'master' into strand_editmode
April 16, 2016, 13:02 (GMT)
Merge branch 'master' into asset-engine
April 16, 2016, 12:59 (GMT)
Merge branch 'master' into id-remap
Revision 7c777fe by Clément Fukhaut (pbr-viewport)
April 16, 2016, 10:54 (GMT)
Oren-nayar Diffuse & Velvet Shader Environment lighting support.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021