Blender Git Commits

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June 29, 2015, 13:46 (GMT)
Fix T45133: Crash drawing material buttons
June 29, 2015, 13:46 (GMT)
Fix memory leak /w multi-drag over a single button
June 29, 2015, 13:46 (GMT)
Support for platforms /wo malloc_usable_size

Was only used for stats, netbsd doesn't define this function.
June 29, 2015, 13:46 (GMT)
BGE: dissallow calling reverse on internal clists
June 29, 2015, 13:46 (GMT)
Fix T45109: multi-view regression /w screen-cast
June 29, 2015, 12:55 (GMT)
Merge branch 'master' into asset-experiments
June 29, 2015, 12:09 (GMT)
Cycles: Report to the console when the samples offset feature is used
June 28, 2015, 18:26 (GMT)
Revert "Squashed commit of asset-experiments branch."

This reverts commit 7ccc641312da613baa48827761f4bd1d718c8886.
June 28, 2015, 18:24 (GMT)
Squashed commit of asset-experiments branch.
June 28, 2015, 18:23 (GMT)
Merge branch 'master' into experimental-build
June 28, 2015, 18:22 (GMT)
Merge branch 'master' into asset-experiments
June 27, 2015, 22:16 (GMT)
Be much smarter with file size display...
June 27, 2015, 21:42 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
source/blender/blenlib/intern/BLI_filelist.c
June 27, 2015, 21:26 (GMT)
Merge branch 'asset-experiments' into asset-engine

Conflicts:
release/scripts/startup/bl_ui/space_filebrowser.py
source/blender/editors/space_file/filelist.c
June 27, 2015, 21:15 (GMT)
Merge branch 'master' into asset-experiments
June 27, 2015, 17:59 (GMT)
Cycles: Implement sample offset feature

This is real quick implementation of the feature which allows to render
different sample ranges on different machines and merge the result into
final image as if it was rendered on a single machine. Same is feature
makes it possible to refine animation with more samples after it was
rendered with lower number of samples.

Control is happening via the following environment variables:

- CYCLES_RENDER_SAMPLE_START, which defines which sample to start
rendering from.

- CYCLES_RENDER_NUM_SAMPLES, which defines how much samples are to be
sampled by the Blender instance.

Limitations:

- Not really intuitive, final implementation will require better
integration into command line arguments.

- All the render layers are to have the same exact number of samples,
meaning using samples override for layer will lead to undesired
results.

- No compositor is allowed.
June 27, 2015, 15:21 (GMT)
Merge branch 'master' into temp_display_optimization
June 26, 2015, 15:51 (GMT)
Merge branch 'master' into temp_display_optimization
June 26, 2015, 15:09 (GMT)
Fix crash in viewport benchmark file with GLSL

Total loops were calculated erroneously, probably due to ngon to loop
conversion.
June 26, 2015, 14:18 (GMT)
Make code compile with GPU_DEBUG
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021