June 29, 2015, 13:46 (GMT) |
Fix T45133: Crash drawing material buttons |
June 29, 2015, 13:46 (GMT) |
Fix memory leak /w multi-drag over a single button |
June 29, 2015, 13:46 (GMT) |
Support for platforms /wo malloc_usable_size Was only used for stats, netbsd doesn't define this function. |
June 29, 2015, 13:46 (GMT) |
BGE: dissallow calling reverse on internal clists |
June 29, 2015, 13:46 (GMT) |
Fix T45109: multi-view regression /w screen-cast |
June 29, 2015, 12:55 (GMT) |
Merge branch 'master' into asset-experiments |
June 29, 2015, 12:09 (GMT) |
Cycles: Report to the console when the samples offset feature is used |
Revision 2c4478f by Bastien Montagne June 28, 2015, 18:26 (GMT) |
Revert "Squashed commit of asset-experiments branch." This reverts commit 7ccc641312da613baa48827761f4bd1d718c8886. |
Revision 7ccc641 by Bastien Montagne June 28, 2015, 18:24 (GMT) |
Squashed commit of asset-experiments branch. |
Revision 984ed01 by Bastien Montagne June 28, 2015, 18:23 (GMT) |
Merge branch 'master' into experimental-build |
June 28, 2015, 18:22 (GMT) |
Merge branch 'master' into asset-experiments |
June 27, 2015, 22:16 (GMT) |
Be much smarter with file size display... |
June 27, 2015, 21:42 (GMT) |
Merge branch 'master' into asset-experiments Conflicts: source/blender/blenlib/intern/BLI_filelist.c |
June 27, 2015, 21:26 (GMT) |
Merge branch 'asset-experiments' into asset-engine Conflicts: release/scripts/startup/bl_ui/space_filebrowser.py source/blender/editors/space_file/filelist.c |
June 27, 2015, 21:15 (GMT) |
Merge branch 'master' into asset-experiments |
June 27, 2015, 17:59 (GMT) |
Cycles: Implement sample offset feature This is real quick implementation of the feature which allows to render different sample ranges on different machines and merge the result into final image as if it was rendered on a single machine. Same is feature makes it possible to refine animation with more samples after it was rendered with lower number of samples. Control is happening via the following environment variables: - CYCLES_RENDER_SAMPLE_START, which defines which sample to start rendering from. - CYCLES_RENDER_NUM_SAMPLES, which defines how much samples are to be sampled by the Blender instance. Limitations: - Not really intuitive, final implementation will require better integration into command line arguments. - All the render layers are to have the same exact number of samples, meaning using samples override for layer will lead to undesired results. - No compositor is allowed. |
June 27, 2015, 15:21 (GMT) |
Merge branch 'master' into temp_display_optimization |
June 26, 2015, 15:51 (GMT) |
Merge branch 'master' into temp_display_optimization |
June 26, 2015, 15:09 (GMT) |
Fix crash in viewport benchmark file with GLSL Total loops were calculated erroneously, probably due to ngon to loop conversion. |
June 26, 2015, 14:18 (GMT) |
Make code compile with GPU_DEBUG |
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