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June 26, 2015, 12:59 (GMT)
Merge branch 'master' into temp_display_optimization
June 26, 2015, 10:54 (GMT)
Another fix for particle instance modifier.

Was using inconsistent particle indices, leading to invalid array
offsets.
June 25, 2015, 21:45 (GMT)
Fix for broken particle stuff when using particle instance modifier with
children.
June 25, 2015, 18:23 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/makesrna/intern/rna_nodetree.c
June 25, 2015, 16:27 (GMT)
Disable OpenVDB by default.
June 25, 2015, 13:06 (GMT)
Fix error with vertex color upload for subsurf
June 25, 2015, 10:03 (GMT)
Fix for broken particle stuff when using particle instance modifier with
children.
June 24, 2015, 16:44 (GMT)
Subsurf VBOs now properly supports colors
June 24, 2015, 15:27 (GMT)
Semi fix UVs not working in higher level. Looks like issue is mesh
colors somehow being used. Disabled for now but real fix would be to
investigate why they are there in first place.
June 24, 2015, 14:36 (GMT)
First version of textured subsurf drawing with VBOs and index buffers.

TODOs:

* UVs fail for high subdivision
* Vertex colors still not supported
* Texture painting still not supported
June 24, 2015, 09:58 (GMT)
Fix crash reported on blenderartists

A really bad issue that meant we would miscount many mixed triangle/quad
meshes.
June 23, 2015, 20:58 (GMT)
Merge remote-tracking branch 'origin/master' into decklink
June 23, 2015, 17:22 (GMT)
WIP code that handles textured drawing for subsurf with vertex buffers.
June 23, 2015, 15:52 (GMT)
Merge branch 'master' into temp_display_optimization
June 23, 2015, 14:57 (GMT)
Subsurf drawing:

Solid shading uses indexed drawing (textured/GLSL drawing are still not
implemented).

For subsurf we might be able to squeeze more memory but it would only
work for smooth shading and it requires more elaborate counting for all
data upload functions. May be interesting to do in the future though.
June 23, 2015, 10:26 (GMT)
Cleanup: Use "elements", the OpenGL term instead of "points", makes it a
bit clearer what the use is intended for.
June 23, 2015, 10:07 (GMT)
Merge branch 'master' into temp_display_optimization
June 23, 2015, 09:30 (GMT)
Merge branch 'master' into openvdb
June 23, 2015, 09:29 (GMT)
Cleanup: colors and gl calls
June 23, 2015, 09:28 (GMT)
Merge branch 'master' into temp_display_optimization
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021