June 11, 2015, 09:11 (GMT) |
Merge branch 'openvdb' into gooseberry Conflicts: build_files/buildbot/config/user-config-player-glibc211-i686.py build_files/buildbot/config/user-config-player-glibc211-x86_64.py build_files/scons/tools/Blender.py intern/cycles/blender/blender_shader.cpp intern/cycles/kernel/svm/svm_types.h source/blender/blenkernel/BKE_node.h source/blender/blenkernel/intern/smoke.c source/blender/makesdna/DNA_smoke_types.h source/blender/makesrna/intern/rna_nodetree.c source/blender/makesrna/intern/rna_smoke.c |
June 11, 2015, 08:56 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/blenkernel/intern/idcode.c source/blender/editors/interface/interface_templates.c |
June 11, 2015, 08:47 (GMT) |
Merge branch 'master' into openvdb |
June 10, 2015, 16:38 (GMT) |
Merge branch 'gooseberry' into temp_motionpaths Conflicts: source/blender/blenkernel/intern/object.c |
June 10, 2015, 16:20 (GMT) |
Super hacky hack (not for master for sure) to stop blender for crashing with scene audio recursion in mattieu's gooseberry edit in sequencer. Will probably cause something else to explode but let's just guard against this in the audio lib for now. |
June 10, 2015, 15:39 (GMT) |
Blender release: Point submodules to a release branch Tagging of those branches will happen after AHOY, once we're sure no re-AHOY is needed. |
June 10, 2015, 14:55 (GMT) |
OpenVDB: Disable it for blenderplayer buildbot target |
June 10, 2015, 14:52 (GMT) |
OpenVDB: Tweaksfor scons and buildbot |
June 10, 2015, 13:28 (GMT) |
Merge branch 'UI-graphical-redesign' into UI-experiments |
June 10, 2015, 13:28 (GMT) |
Merge branch 'master' into UI-experiments |
June 10, 2015, 13:27 (GMT) |
Merge branch 'master' into UI-graphical-redesign |
June 10, 2015, 12:06 (GMT) |
Sequencer: Add option to ommit strip name and info display. |
June 10, 2015, 09:27 (GMT) |
Cycles: Merge density and color volume attributes if they both requested This way we store quite reasonable amount of memory (density is stored as RGBA textures, which ends up in gigabytes of RAM for hires smoke sims). It's not really pretty implementation and we'll really need to support textures with 1 and 3 channels instead of doing such packing, but we need to be able to render some files here. |
June 10, 2015, 09:27 (GMT) |
Cycles: Free hires smoke data from blender side after scene was fully synchronized This happens if all object's smokes are backed to files and rendering is either happening from command line of with locked interface. The idea behind this change is to make as much memory available for path tracing as possible, so after heavy swapping during synchronization period there's loads of free memory to put important data back to RAM. |
June 10, 2015, 09:24 (GMT) |
Gooseberry: Use more proper flag for psys reconstruction after memory optimization |
June 10, 2015, 09:24 (GMT) |
Gooseberry: Fix for flickering grass The issue was caused by memory optimization marking particle system to recalc, and because of the way how particle flags works it was possible that it'll cause particle's re-distribution. Now this memory optimization will act the same as loading the file. Would need to review if this fix is to go to master/cycles_memory branches but for now it'll be cool to figure out what to do with the farm. |
June 10, 2015, 09:21 (GMT) |
Fix outdated stub factory class for pointcache when Alembic is disabled. |
June 10, 2015, 09:17 (GMT) |
Gooseberry Farm: Solve compilation error with strict flags |
June 9, 2015, 23:38 (GMT) |
Minor theme change |
June 9, 2015, 21:54 (GMT) |
Add an "Interface Style" theme option for flat vs. classic drawing Adds an "Interface Style" menu containing the items "Flat" (default) and "Classic". The classic option basically brings back widget outlines, emboss, shading and old checkbox design. Open design question: Currently widget outlines, emboss and shading is hardcoded disabled for the "Flat" option. Meaning that tweaks to their theme options don't have any effect. I think it should be fine to just disable the theme buttons for this, but I'm all ears for better approaches. Requested by @campbellbarton and @ton |
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