Blender Git Commits

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June 12, 2015, 08:25 (GMT)
Fix for missing boost dependency when OpenVDB is disabled.
June 11, 2015, 18:17 (GMT)
Merge branch 'asset-experiments' into asset-engine

Conflicts:
source/blender/editors/space_file/filelist.c
June 11, 2015, 18:07 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
source/blender/editors/space_file/file_ops.c
June 11, 2015, 17:58 (GMT)
Fix/adapt new 'keyboard select' code to changes from branch.
June 11, 2015, 16:16 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
source/blender/editors/space_file/file_draw.c
source/blender/editors/space_file/file_ops.c
source/blender/editors/space_file/space_file.c

NOTE: Tagged some parts in new code to be fixed, rather do that in a separate commit.
This means this commit is broken and won't compile.
June 11, 2015, 15:52 (GMT)
Merge branch 'openvdb' into gooseberry
June 11, 2015, 14:36 (GMT)
Fix compilation error when WITH_OPENVDB is off (again).
June 11, 2015, 14:35 (GMT)
Merge branch 'asset-experiments' into asset-engine
June 11, 2015, 14:31 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
source/blender/blenkernel/intern/idcode.c
June 11, 2015, 14:13 (GMT)
Merge branch 'openvdb' into gooseberry
June 11, 2015, 14:07 (GMT)
OpenVDB has a dependency on boost-iostreams lib.

Blender needs to link this for static OpenVDB libraries.
June 11, 2015, 10:43 (GMT)
Merge branch 'openvdb' into gooseberry

Conflicts:
source/blender/makesdna/DNA_smoke_types.h
June 11, 2015, 10:40 (GMT)
Fix for bad level function implementation.

Was declared in BKE, but implemented in editors, giving undefined
references in the player.
June 11, 2015, 10:35 (GMT)
Revert "Fix for undefined reference for a smoke function in the player."

This reverts commit 309f15b8f4020157b5ff04fc2c7a0616b0632586.
June 11, 2015, 10:23 (GMT)
Fix for undefined reference for a smoke function in the player.
June 11, 2015, 10:22 (GMT)
Gooseberry: Fix compilation error with OpenVDB disabled
June 11, 2015, 10:19 (GMT)
Initial support for drawing the VDB tree in the viewport.

To make it possible an OpenVDBPrimitive onject is introduced which hides
a shared pointer to an openvdb::GridBase so it's a bit generic, but by
far not final.

The drawing code is a bit hackish on the side, but at least it works and
here's an example: http://www.pasteall.org/pic/show.php?id=89278

NOTE: This only works when the simulation is imported back in.
June 11, 2015, 10:19 (GMT)
Move exported flag from SmokeDomainSettings to OpenVDBCache
June 11, 2015, 09:59 (GMT)
Gooseberry: Fix compilation error with OpenVDB disabled
June 11, 2015, 09:14 (GMT)
Disable OpenVDB on buildbots for OSX and Windows, until libraries for
these environments are available.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021